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Jman4117 03-03-2005 05:20 PM

Quote:

Actually, if you get just above the ground level, any HTH aliens can still kill you. And if you think that flying makes you invincible to alien grenades/blaster bombs, you are totally wrong.

All of the explosions in the game are 3-D, which is handy for bases (throw HE onto access lift and run!)

Wrong... I routinely use a few flying suits for this purpose. I nearly 10 years of playing this game I have YET to be attacked hand to hand on a different level. Also I enter the bridges on large ships a lot using a blaster bomb with a guy hovering directly over the impact point. The only damage it ever does is to the floor tile on the next level.

Havell 03-03-2005 05:28 PM

Explosions are 3-D, try throwing a grenade in the middle story of a 3 storey biulding, it blows away the floor above and below it.

PrejudiceSucks 03-03-2005 05:29 PM

Hmmm... I thought that you could get HTH attacked in the air.

Oh no! Now I remember! It was windows!

Especially against Reavers!

Yes! Windows!

Sorry about the error. The rest of it was pretty accurate though.

Quote:

QUOTE (Titan @ Mar 3 2005, 12:58 AM)
At the start of the battle, have them all start with proxy-nades in theire hand, and arm it the first thing you do..
Now, put the nade in theire belt, and storm the controle-room.
If the lone soldier survived the entering, fire the blaster.
If he doesn't, well.. you've just placed a trap, since the proxy-nade activetes one it's on the ground, eg the soldier dies... same goes for the regulare explosives (nade, alien nade, smoker and so on..)*


Hm, sounds a bit risky to me: what happens if your soldier dies in front of the door (so while he's still outside), dropping his proxy grenade?
It could take ages before our green or grey friends decide to go for a little walk to catch some fresh air.

Something I always do, it to leave 2 soldiers wearing flying suits behind in my plane. It happens sometimes that you enter a house, fire at an alien, and damage the staircase in the process. It's hateful if there's still one alien upstairs and you don't have flying suits at your disposal. Of course you could start stripping the building, especially with laser rifles, but still...

Also, the same thing goes for your own bases: quite often some aliens will stay at the top floor of the entrance shaft. It's mightily annoying if you can't see it, while you know it's up there somewhere. Of course there are plenty of ways to work around this, but I prefer being able to send someone up.

Yeah... the thing about the proxy nades can be bad too - if the soldier dies outside of the door (as in right outside) then you won't do any damage to them at all. You really need to throw a proxy nade 1 square (or better 2 squares) away from a door.

2 Squares, what a fool! I hear you all cry, but no. Actually, instead of making it impossible to win the mission (without reloading, which is tedious in the extreme), it actually makes it easier.

Try to imagine where you would go out of the UFO and sometimes it does the same. And if it walks through the gap, you should really have some kind of sharpshooter ready for that.

That way, you can get into the UFO and they cannot get out easily. Problem solved.

ImpNemo 03-03-2005 06:01 PM

Explosions dont hurt soilders flying in the level above. Ive tried taking screens but they wont come out right. Go try it yourself toss a nade under your guy while your in the air. Also wont detenate proxys by flying over them. Flying Suits > Power armor for that, the h2h advantage, and the added mobility and armor (every little bit helps). Dont forget the rooms in the alien bases that are two story. Its worth vrs elerium use depends on how desperately you need elerium for other things, but I think its worth it. :ok:


I have the windows version, dont know if it differs from the dos version about the nades.

Sharp 03-03-2005 06:12 PM

Well a really good tactic i like is when you use flying suits to enter through the roof of a UFO, its great to surround and pin in the aliens by splitting your force into two, after securing perimeter of course, nothing sucks as much as being shot from a place you thought youve already checked, sending in one team through the door while another goes through the roof is really usefull in pinning down aliens, especially if it aliens who are ready to blast your men coming in from one side and you simply blow them up from the other side.

Also if your having trouble finding alien commanders/leaders then you should use a mind probe. The Commander/Leader generally has better stats then other members of the race.

And I think someone said somewhere that they dont like to use smoke grenades because it hurts thier own troops more then the aliens. Well thats slightly wrong, if you use power/flying suits then smoke doesnt actually affect you (except for vision) as they are environmental suits and have internal breathing apparatus. Its also a great tactic to panic an alien first and then simply smoke it out while its hiding in a room.




Jman4117 03-03-2005 06:13 PM

As I said, only the floor tiles are affected, even with blaster bombs.

tomorrowisnomore 04-03-2005 01:45 AM

I was wondering if someone could help me out. I downloaded XCom from this site and I can't find where the game puts the save files. I recently stumbled across some game editors and I wanted to try them out. This game has been kicking my behind since I first bought it for the PS1. Any help would be greatly appreciated.

Sharp 04-03-2005 06:18 AM

Yeh, the download I tried from here also didnt have any save files, plus it kept crashing everytime at the inventory screen right before a battle.

However I downloaded UFO Gold from Home of the Underdog (HOTU) and that worked great, (except of the occasional crashing before battles)

HOTU

Jman4117 04-03-2005 06:50 AM

The saved games go in the Game_xx directories.

TheChosen 04-03-2005 08:42 AM

I found a great tactic.
The best weapons for interceptors, firestorms and so on....are plasma beams. Even battles against Large ufos will be over in seconds.


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