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-   -   UFO - Enemy Unknown (http://www.abandonia.com/vbullet/showthread.php?t=73)

Zeng Zicong 22-12-2006 03:30 AM

Is there anyway to play this game in a higher resolution.

The Fifth Horseman 22-12-2006 02:07 PM

Nope.
However, if you run it in DosBox, you can use scalers and DirectDraw output mode, which improves the graphics a bit.

Guest 23-12-2006 06:55 AM

Is there anyway to play this game in a higher resolution?

oxi 26-12-2006 01:02 PM

<div class='quotetop'>QUOTE(Guest @ Dec 23 2006, 08:55 AM) [snapback]272418[/snapback]</div>
Quote:

Is there anyway to play this game in a higher resolution?
[/b]
Read the above post.

Oh, and hi everybody! Long time gamer, first time poster. :)

Noticed some people have been asking about the promotion system without getting a very clear answer. I have the manual here to make it clear to eveyone:

"Rookie - each new recruit begins at this level

Squaddie - in order to be promoted to squaddie a rookie must have had some combat experience (cowering in the back of a skyranger doesn't count!)

Sergeant - there is one sergeant per 5 soldiers. If a position is vacant the best available squaddie is promoted

Captain - there is one captian per 11 soldiers.

Colonel - there is one colonel per 23 soldiers.

Commander - Only one, and with atleast 30 soldiers. "

Oh yeah, i've read every page. You guys have covered pretty much every thing. Was planning on giving out tips and tricks, but you guys know everything I know, so no need for that :)

Ah, good luck with your alien hunting!

laiocfar 30-12-2006 01:48 AM

Quote:

Oh, and hi everybody! Long time gamer, first time poster. :)

Noticed some people have been asking about the promotion system without getting a very clear answer. I have the manual here to make it clear to eveyone:

"Rookie - each new recruit begins at this level

Squaddie - in order to be promoted to squaddie a rookie must have had some combat experience (cowering in the back of a skyranger doesn't count!)

Sergeant - there is one sergeant per 5 soldiers. If a position is vacant the best available squaddie is promoted

Captain - there is one captian per 11 soldiers.

Colonel - there is one colonel per 23 soldiers.

Commander - Only one, and with atleast 30 soldiers. "

Oh yeah, i've read every page. You guys have covered pretty much every thing. Was planning on giving out tips and tricks, but you guys know everything I know, so no need for that :)

Ah, good luck with your alien hunting!
[/b]
Hi, nice post but the question is about who gets promoted when the post is avaible. Also the manual got some mistakes like for example covering in the back of skyranger counts as combat experience; its true that you need to get an squaddie at least 3 missions without moving the trooper, and you can get into squaddie in first mission if you manage to kill an alien with him.

tamahck 02-01-2007 09:41 PM

well... this is my first post... i try play Ufo Enemy Unknown since 2 weeks (i think this is the BEST game i ever played) ... i played the xcom game that we can download here.. but there are too many bugs in windows version...

for example:
- 255 cap of scientist and tecnics...
- when i have tecnics that dont work dont help in building time..
- etc..etc...

i remember the version with all bug fixed (maybe the first patch, 1.2, fix them, but i dont remember..) .. but it was my dos version.. but with it i have many problems in graphics and in sound that i dont have in windows version...

i read a lot of posts.. topic.. guide.. i search patch.. i try f0dder... i try all i cant.. and know i need help!

plz.. can anyone of you post a little guide (with link where i can download the game and all the patch) so i can easily install all and re-try this beautiful game? plz plz plz.... only few words.. link of game, patch and how to install it.. for windows plz... to many problem running dos version.. if i cant play windows version without bug.. well... tell me all about dos version :ok:

:wallbash: plz plz plz :wallbash:
i am desperate... :sos: :sos:

tamahck 02-01-2007 09:43 PM

always me... :w00t:

PS: sorry for my bad english :bleh:
i am italian and dont speak so well english :kosta: hoping to be exaustive the same :max:

The Fifth Horseman 04-01-2007 02:03 PM

Quote:

- 255 cap of scientist and tecnics...[/b]
I don't see how this is a problem at all.

Quote:

- when i have tecnics that dont work dont help in building time..[/b]
Technicians do not affect the build time of base facilities. If you mean workshop production, you need to remember that you need to assign the technicians to the project first!

Quote:

- etc..etc...[/b]
Please elaborate.

DudeWhoLovesXcomButCantGetItToWo 04-01-2007 02:49 PM

<div class='quotetop'>QUOTE(temporary @ Oct 27 2006, 06:52 PM) [snapback]263893[/snapback]</div>
Quote:

<div class='quotetop'>QUOTE(Hypersniper @ Oct 26 2006, 11:53 PM) [snapback]263753[/snapback]
Quote:

<div class='quotetop'>QUOTE(temporary @ Oct 27 2006, 07:49 AM) [snapback]263717[/snapback]
Quote:

I'm having the issue with the mouse scrolling way too fast in the battlescape. I downloaded the windows version from here. I tried using Turbo (set it to 1%) and I adjusted the ingame scroll speed. I adjusted my mouse speed from windows and nothing slows it down even the slightest.
I tried to get the DOS version but.. what file is supposed to run it? I tried running most of them and the closest I got was a black screen with the title bar switching between geoscape.exe and battlescape.exe every few seconds. I was using DOSBox to run it.
[/b]
Sounds like you are using the ufo defence.exe. Don't, use the exe that looks like a yellow sun.
[/b][/quote]

If you're referring to the windows version, neither executable, ufodefence.exe or ufo.exe (Yellow sun) does anything different so far as starting a new game and getting to a battlescape to test scroll speed. Nor is the scroll speed any different.

On the DOS version I have all these choices:
dos4gw.exe; Nothing
intro.exe; Nothing
setup.exe; Nothing
done.com; Displays splash screen of a complete installation exits to DOS instantly
go.com; Black screen; DOSBox title bar switches between geoscape and tactical
noway.com; Displays splash screen of a installation "You need to specify the DRIVE and DIRECTORY [...]"
welcome.com; Displays splash screen of a installation "Please wait. Initialising ...." exits immediatly to DOS
cdsetup.bat; Sound config
full.bat; Black screen; DOSBox title bar switches between geoscape and tactical
install.bat ; Displays splash screen of a complete installation waits for keypress to return to DOS
small.bat; Black screen; DOSBox title bar switches between geoscape and tactical only much, much faster
ufocd.bat; Nothing

install c:\xcom actually does create a folder called xcom with the proper folders but only cdsetup.bat, dos4gw.exe, intro.exe, setup.exe, ufoc.d and ufocd.bat all of which do nothing.
[/b][/quote]

Same problem here. It runs too fast in windows mode, the slowdown utilities don't work, and I can't get the DOS version to run in DOSBOX. Anyone know which executable to run for the DOS version?

tamahck 04-01-2007 04:07 PM

<div class='quotetop'>QUOTE(the_fifth_horseman @ Jan 4 2007, 03:03 PM) [snapback]273270[/snapback]</div>
Quote:

Quote:

- 255 cap of scientist and tecnics...[/b]
I don't see how this is a problem at all.
[/b]
in dos version there is a patch that u can have without any problem 300/350 or 400 scientist and technicians.
it is really usefull have a base with 400 technicians! u can product laser cannon (that are the best production in make money, if I remember good, in few time and have a lot of money :bleh: .. and u can product avenger in little time, really usefull too, having elerium :w00t: !)

<div class='quotetop'>QUOTE(the_fifth_horseman @ Jan 4 2007, 03:03 PM) [snapback]273270[/snapback]</div>
Quote:

Quote:

- when i have tecnics that dont work dont help in building time..[/b]
Technicians do not affect the build time of base facilities. If you mean workshop production, you need to remember that you need to assign the technicians to the project first!
[/b]
in the same version i had, technicians, that aren't worked in any project, affect the build time of base facilities! they help in production of hangar, radar and all the facilities of the base reducting the time to wait! with 100 or 200 tecnics u can have piece of base in something like half time!
it is very good have a workshop in 15 days and not in 32... and i think it's right this behavior! if i dont assign a project for tecnics i pay them for nothing <_<

another "bug" is that if i start 2 same research project in 2 different base (i usually start all the research with 0 scientists to have all project in the first list) when i finish a research in a base in the other base remain the research project (also if i dont start to put scientists in the project). so i can remove the project only if i research it another time!

in the dos version i had when i finish a research in a base all the same research in other bases will remove automatically!

hoping u all understand me :blink:

if i remember or find others bugs i write u!

plz help me if u can :sos:


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