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Is there anyway to play this game in a higher resolution.
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Nope.
However, if you run it in DosBox, you can use scalers and DirectDraw output mode, which improves the graphics a bit. |
Is there anyway to play this game in a higher resolution?
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<div class='quotetop'>QUOTE(Guest @ Dec 23 2006, 08:55 AM) [snapback]272418[/snapback]</div>
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Oh, and hi everybody! Long time gamer, first time poster. :) Noticed some people have been asking about the promotion system without getting a very clear answer. I have the manual here to make it clear to eveyone: "Rookie - each new recruit begins at this level Squaddie - in order to be promoted to squaddie a rookie must have had some combat experience (cowering in the back of a skyranger doesn't count!) Sergeant - there is one sergeant per 5 soldiers. If a position is vacant the best available squaddie is promoted Captain - there is one captian per 11 soldiers. Colonel - there is one colonel per 23 soldiers. Commander - Only one, and with atleast 30 soldiers. " Oh yeah, i've read every page. You guys have covered pretty much every thing. Was planning on giving out tips and tricks, but you guys know everything I know, so no need for that :) Ah, good luck with your alien hunting! |
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well... this is my first post... i try play Ufo Enemy Unknown since 2 weeks (i think this is the BEST game i ever played) ... i played the xcom game that we can download here.. but there are too many bugs in windows version...
for example: - 255 cap of scientist and tecnics... - when i have tecnics that dont work dont help in building time.. - etc..etc... i remember the version with all bug fixed (maybe the first patch, 1.2, fix them, but i dont remember..) .. but it was my dos version.. but with it i have many problems in graphics and in sound that i dont have in windows version... i read a lot of posts.. topic.. guide.. i search patch.. i try f0dder... i try all i cant.. and know i need help! plz.. can anyone of you post a little guide (with link where i can download the game and all the patch) so i can easily install all and re-try this beautiful game? plz plz plz.... only few words.. link of game, patch and how to install it.. for windows plz... to many problem running dos version.. if i cant play windows version without bug.. well... tell me all about dos version :ok: :wallbash: plz plz plz :wallbash: i am desperate... :sos: :sos: |
always me... :w00t:
PS: sorry for my bad english :bleh: i am italian and dont speak so well english :kosta: hoping to be exaustive the same :max: |
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<div class='quotetop'>QUOTE(temporary @ Oct 27 2006, 06:52 PM) [snapback]263893[/snapback]</div>
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[/b][/quote] If you're referring to the windows version, neither executable, ufodefence.exe or ufo.exe (Yellow sun) does anything different so far as starting a new game and getting to a battlescape to test scroll speed. Nor is the scroll speed any different. On the DOS version I have all these choices: dos4gw.exe; Nothing intro.exe; Nothing setup.exe; Nothing done.com; Displays splash screen of a complete installation exits to DOS instantly go.com; Black screen; DOSBox title bar switches between geoscape and tactical noway.com; Displays splash screen of a installation "You need to specify the DRIVE and DIRECTORY [...]" welcome.com; Displays splash screen of a installation "Please wait. Initialising ...." exits immediatly to DOS cdsetup.bat; Sound config full.bat; Black screen; DOSBox title bar switches between geoscape and tactical install.bat ; Displays splash screen of a complete installation waits for keypress to return to DOS small.bat; Black screen; DOSBox title bar switches between geoscape and tactical only much, much faster ufocd.bat; Nothing install c:\xcom actually does create a folder called xcom with the proper folders but only cdsetup.bat, dos4gw.exe, intro.exe, setup.exe, ufoc.d and ufocd.bat all of which do nothing. [/b][/quote] Same problem here. It runs too fast in windows mode, the slowdown utilities don't work, and I can't get the DOS version to run in DOSBOX. Anyone know which executable to run for the DOS version? |
<div class='quotetop'>QUOTE(the_fifth_horseman @ Jan 4 2007, 03:03 PM) [snapback]273270[/snapback]</div>
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it is really usefull have a base with 400 technicians! u can product laser cannon (that are the best production in make money, if I remember good, in few time and have a lot of money :bleh: .. and u can product avenger in little time, really usefull too, having elerium :w00t: !) <div class='quotetop'>QUOTE(the_fifth_horseman @ Jan 4 2007, 03:03 PM) [snapback]273270[/snapback]</div> Quote:
it is very good have a workshop in 15 days and not in 32... and i think it's right this behavior! if i dont assign a project for tecnics i pay them for nothing <_< another "bug" is that if i start 2 same research project in 2 different base (i usually start all the research with 0 scientists to have all project in the first list) when i finish a research in a base in the other base remain the research project (also if i dont start to put scientists in the project). so i can remove the project only if i research it another time! in the dos version i had when i finish a research in a base all the same research in other bases will remove automatically! hoping u all understand me :blink: if i remember or find others bugs i write u! plz help me if u can :sos: |
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