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That's what I said, psi defence (strength) cannot be trained. :bannana: That's why I create a team with the psi-strongest for missions against Sectoids and Ethereals.
My strategy is not a line formation, I said "curtain". Rigid formations are of no use in modern warfare, so the same happens in this game. What I do is advance the first soldier towards a safe position (actually I start with the HWPs); then advance the second towards a second position, etc. Each soldier's position is decided independently of the others' positions, BUT in a way that no alien is able to trespass the flexible curtain unnoticed and appear in the secured zone. When there are buildings on the city or countryside or rooms, lifts, etc. in an alien base no problem. I dispatch a small taskforce of two or more soldiers to explore the building; and the whole combing goes on outside and inside. The distribution of soldiers never resembles a line even remotely, and in a city it will be very different from the one in the desert. Saludos amigo |
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Hi,
I have been searching the forum, but got no answer about the UFO exiting to windows when I send a party to intercept a crashed UFO, I have tried it in 98 (on a different computer) and under another computer with a win2k OS, still I get exited to windows everytime I go to a crashed UFO site. Im guessing its a soundcard problem, and not a "some programs running in the background" theory. |
It's a bug in the Windows version of the game, IIRC.
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I also position HWPs in the vanguard, I already mentioned it, and this is favoured by the fact that they have plenty of TUs. (It's true that at the beginning you've got no choice, because they're always at the entrance of the transport ship, but I'm sure that the game is designed that way on purpose, for convenience.) And when I need a unit at a very exposed position, especially in the countryside, then I use HWPs; they're sturdier than soldiers, and a new one costs money, but you don't loose skills trained throughout years. I think both our strategies are somewhat similar, we both move our units as we "see fit" without using a specific formation, but there are some differences. I'm not so cautious, although that's because I'm not so patient. Besides, I like to comb the area as I've explained. This way I know that there's a secured area from where I'm not going to be shot, and so my soldiers are looking the other way and can detect the enemy and get opportunity shots with better lkelihood and in greater amount. If there are no objects providing cover where I need it, so that there's a position in my amorphous curtain which is exposed to more than 180 degrees of non-secured territory, I like to use HWPs there. But of course, strategies are very personal, and you seem quite seasoned at playing this... :ok: |
Hi,
I am having some problem playing this game. Its running way too fast, and I cant slow it down. And I cant get it to work with DOSBox, because the game says it doesnt work in DOS mode. So, what do I do? :cry: Please Help! :help: Evan |
Take it easy , is turn based i finished the game twice before i could know the real spped of the game.
HWPs and flying HWPs can end a mission alone. Open formations are usefull if all the mens in the line can fire to an alien spoted just by one of them. I dont like to deploy all my people if is not a line as above, so never used the "curtain", i secure zones by lefting proximity mines. There is a big difference of playstitles if u rush into building or just blow them. I like to enter, sometimes using grenades but do little damage in city warfare. Its stupid cuz the civilians always end dead, if i am on a rinforest, i lauch as many explosives as i can and use HE ammo; but in a city i check building by building and only if i see two or more of them in a house y torch it. I dont know why. And when going out of skyranger, always use smoke and set a secure are near to the sky. After that i start moving. |
You have mis-understood my problem...
I know its a turn-based game, because I have played it before. But I said its too fast now, its because the timer now runs like crazy even at the lowest speed (5 secs). :eeeeeh: And the Globe over-spin whenever I tried to click on the buttons. :ranting: The TFTD runs fine under DOS, with DOSBox set at 10000 cycles, and I cant see why XCOM1 has to run under Windows, or... where do I get the DOS version? Help, please? Evan |
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Of course you can crack them open with blaster bombs, but it's far from ideal... |
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If you did not then download it. |
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