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If you use Xcomutil, you can change stats of the tanks. If you do choose to change the stats, your tanks will be near invincible! (Works very well on laser tanks) So in a base defence I always send a few tanks into the hangars to sort everything out. But in missions I use them for scouting becuase my soldiers need the experience...
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I have a saved game where four interceptors are about to bounce a battleship. When I get around to it, I will play out the interception repeatedly to get a feel for which weapons produce the best results (with the CWE editor, I can edit what weapons the interceptors are carrying). I look forward to finding out how fusion balls blast battleships. Interceptors have truly awesome range. The interception is over Australia. One of the interceptors is based in Australia, but the other three flew from Siberia (north and west of the Kamchatka Peninsula), North America, and South America. What really baffles me is why I did not send the interceptors from Hawaii. Hawaian bases are only good for not losing contact with UFO's flying over the Pacific. A listening post is about all that you will ever need there. |
Oh how memory fails...
It turned out that the inerception was actually over South America, with interceptors coming from South America, Africa, North America, and Europe (which is still impressive, but explains why the Hawaian interceptors were not called in). What I really forgot was that you cannot shoot down a battleship with avalanches, at all, if you do not select the aggressive attack. For that matter, even with fusion balls, cautious attacks fail. Interceptors making cautious attacks switch to shadow, after taking any damage (shadow: stay nearby, but out of the UFO's weapon range [the box that shows the craft facing the UFO, but not attacking]). Cautious attacks do less damage than normal, or aggressive attacks. Aggressive attacks do the most damage, but leave the interceptor more vulnerable to return fire. The type of attack made also affects the hit probability. So it is possible, even likely, that aggressively attacking with avalanches is more accurate and more destructive than cautiously attacking with plasma beams. I have to redo the avalanche test. For plasma beams, 20% of attacks had no losses, 40% had one loss, 30% had two losses, and 10% had three losses. For Fusion balls, 70% had no losses, 20% had one loss, and 10% had two losses. |
But it isnt easy to make all interceptor in time, anyway they are usefull to combine forces to att medium ships. But for the BF, only one interceptor survived by depleting his 2 Fusion Balls, no other come by the 4 sent.
The BF... in the ground :Brain: But they were ethereals so i decided to avoid the battle :Tom: |
Alright I think I'm losing my mind. I cannot figure out how to turn off the music/fx.
Anybody know? |
can some one help? istart the game and get to do up my base but as soon as i try to start a mission it comes up with<encounted problem> and the send error message......is there any way to sort it out.....help!
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Can you imagine whole battleship filled with those? |
I fear ehtereals, so if i fear them my troops will panicked i no time....
10 troops without the MC tech, against a complete army of ethereals + sectopods. |
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I love fighting chrysalids.
makes you get the feel from Alien II, except this time the civilians are still alive....well atleast to start with. By moving your men in groups of 3 and making sure no chrysalids get behind your line (cause that sucs) you can go at them the "Starship Troopers" way, with no fancy weps but laser or plasma rifels. I like that way more than fighting anything with a gun. nothing si worse more than loosing your Champ Soldier because of a lucky snapshop. So to all thoase who do not like terror missions with chrysalids GET OVER IT! ...ehh and do not worry too much about civilians, if they are in the way, gun them down |
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