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-   -   Wizardry VI - Bane of the Cosmic Forge (http://www.abandonia.com/vbullet/showthread.php?t=25096)

kmonster 21-02-2013 10:21 AM

Quote:

Originally Posted by Sacred_Path (Post 449834)
Can you tell me why my party won't work well without spoiling too much for me? Right now, they're doing very well.

I take it back and apologize. Your party will work. I was worried about the missing access to mage spells on the long run but you have your samurai. Just make sure to use swords with your fighter in combat to improve it to 51+ before switching to samurai so you can put all available skill points into thaumaturgy then.
Spell regeneration rate is set at the beginning and won't be as high as if you started with a pure mage but it will work nevertheless.
I'd have made some things differently like starting the dwarf as mage instead of bishop since after switching to valkyrie she'll get the priest spells anyway but you won't get into big trouble (at least not because of party composition).
Make sure your monk takes at least 1 point in kirijitsu before switching to lord.

Sacred_Path 21-02-2013 11:54 AM

I'm having more questions if you don't mind :)

I'm not sure about miss chance reduction, what do you mean by "the first 20 levels" ? Character levels? Example: Thief 9/ Fighter 11 means 20 character levels.
Or is it "until you hit level 20 in any class", i.e. Thief 19/ Fighter 19/ Lord 19.
Also, in the case of character levels, do you only get the reduction if you're higher in level than your previous class? Example: a Thief 3/ Fighter 2 did not get the reduction for the last 2 levels, he will only get further reduction when he hits Fighter 4.

Also, how are resistances calculated? Are they fixed? Example: A human (+20 lifeforce resistance) becomes a Bishop (+40 lifeforce resistances, +2 per level) for 3 levels for a lifeforce resistance of +66. When he switches class, will he lose the +40 resistance from Bishop, trading it for, say, the +8 base resistance of a Ninja?

thanks :)

edit: I could also use some low-spoiler pointers. I've grinded my guys up to level 6, but now I'm stuck. There aren't any doors/ gates left that I can open, and I'm still looking for the information of where the treasure is buried, so I can solve the Snoopcheri quest.
I've found the Deadman's Log and the King's Diary, but can't read them. I also have the Goat's Mask and discovered the secret buttons under the King's evil altar, but haven't found a solution to those.
Any pointer on what I should do now?

Killing L'Montes would give me a silver key, but I'm not sure about that. I'd rather solve the quest.

kmonster 21-02-2013 01:52 PM

When you reach level 21 in a class the miss chance will stop improving. You only get the miss chance reduction and full HP at level up if you reach a level at least as high as the maximum previous level.

So if you play a Thief9>Fighter will gain miss chance reduction for the 9 thief levels, no miss chance reduction for reaching fighter level 1-8 but another 12 times for reaching fighter level 9-20.

Resistances depend on class and level, racial bonuses only add a fixed amount to them.

Snoopcheri can be found without knowing where the treasure is buried.

Did you explore the upper levels ? Different stairs lead to different locations which aren't all connected.

Sacred_Path 21-02-2013 02:21 PM

Quote:

Originally Posted by kmonster (Post 449842)
When you reach level 21 in a class the miss chance will stop improving. You only get the miss chance reduction and full HP at level up if you reach a level at least as high as the maximum previous level.

So if you play a Thief9>Fighter will gain miss chance reduction for the 9 thief levels, no miss chance reduction for reaching fighter level 1-8 but another 12 times for reaching fighter level 9-20.

I see. So your example of switching between Rogue and Bard all the time was mostly academic (there is no racial minimum that would allow you to switch from lvl 1 Rogue to Bard all the time).

Quote:

Resistances depend on class and level, racial bonuses only add a fixed amount to them.
current class and current level? Meaning, if my lvl 3 Human Bishop with lifeforce resistance +66 switches to Ninja lvl 1, he gets 8[Ninja]+20[Human] resistance? Ok :)

Quote:

Snoopcheri can be found without knowing where the treasure is buried.

Did you explore the upper levels ? Different stairs lead to different locations which aren't all connected.
I went everywhere I could. I think I'll stick with killing L'Montes to get the silver key as that is the only thing I haven't done yet and it might allow me to go on. I knew I should have brought a Psionic on my first playthrough :(

Oh I also have another key of Spades (I already used one). I can't find the gate to use it on though.

kmonster 21-02-2013 02:35 PM

Quote:

Originally Posted by Sacred_Path (Post 449844)
I see. So your example of switching between Rogue and Bard all the time was mostly academic (there is no racial minimum that would allow you to switch from lvl 1 Rogue to Bard all the time).

Fairy does allow it. You fall back to the racial class minimum.


Quote:

current class and current level? Meaning, if my lvl 3 Human Bishop with lifeforce resistance +66 switches to Ninja lvl 1, he gets 8[Ninja]+20[Human] resistance? Ok :)
Current class and current level. The game doesn't remember which class you had before, only the highest level.

Quote:

I went everywhere I could. I think I'll stick with killing L'Montes to get the silver key as that is the only thing I haven't done yet and it might allow me to go on. I knew I should have brought a Psionic on my first playthrough :(

Oh I also have another key of Spades (I already used one). I can't find the gate to use it on though.
Don't kill L'Montes. He pays the best prices for your equipment and the key he has is useless before you know the password. To get what he seeks think about where to use rotten cheese down in the lower level.

Getting the password is more difficult. Find out what to do at the Altar of Ramm in the upper level.

yoga 21-02-2013 03:24 PM

@Sacrete_path

..Don't kill L'Montes. He pays the best prices for your equipment and the key he has is useless before you know the password. To get what he seeks think about where to use rotten cheese down in the lower level...

Yes, do not do it! Don't kill L'Montes.

Give the stuffed beagle to L'Montre and in return he will give you a Silver Key. This key will open a gate inside the Pirate's Den, room 3 in the basement, just before You when meet the famous drunkard Captain Matey.

Sacred_Path 21-02-2013 03:25 PM

Quote:

Originally Posted by kmonster (Post 449845)
Fairy does allow it. You fall back to the racial class minimum.

Manual says you're right :) But then, that's not too bad. With the fairy's restrictions, a rogue/ bard doesn't sound too thrilling, even with a great to hit chance.

Quote:

Don't kill L'Montes. He pays the best prices for your equipment and the key he has is useless before you know the password. To get what he seeks think about where to use rotten cheese down in the lower level.
AHA! :) Now that was a good low-spoiler hint, sir. Will do that.

Quote:

Getting the password is more difficult. Find out what to do at the Altar of Ramm in the upper level.
Sounds like one of my beloved button puzzles :doh:

kmonster 21-02-2013 03:47 PM

The Book of Ramm gives hints what to do at the Altar.

Sacred_Path 21-02-2013 05:18 PM

Quote:

Originally Posted by kmonster (Post 449848)
The Book of Ramm gives hints what to do at the Altar.

thanks for your ongoing support ;)

I looked up Book of Ramm in a walkthrough and it said it's in the room unlocked with the Gold Key (where the pitfalls with the Giant Serpents are). However, when I turn to the right in that room, I get the message "[x] has detected something unusual!", but searching in that spot doesn't turn anything up. Scouting skill too low (~30)?

Also I'm rather shocked that you need the Scouting skill so much. The manual should have hinted at that. But aside from that, I think it's a pretty damn well designed game for its age!

Also, if you can/ want to answer some random questions:

- How is initiative calculated? Level seems to play a big role, but things like Speed, casting power level, individual weapon speed etc. I don't know about.

- Spells become stronger/ more dangerous with caster level, is this true for music from Bard instruments too?

- Can you hit critically with a bow/ thrown weapon? (in Wizardry 8 the Ranger could do this with bows and the Ninja with thrown weapons)

- Do weapon skills develop really fast or is that an emulator glitch? My fighter got his sword skill to 80 and I've only grinded a bit til level 6

- How the heck does the Identify spell work/ how can I learn more about an item?

yoga 21-02-2013 05:45 PM

I got them all! Hyrray!
 
The victorious army of the brave just killed the Gorgons - namely 2 Hydraplants supported by 2 + 2 Vines.
Do You think this was piece of cake? No and No!

Great battle very great!!

If You do not mind little bit more details:
1. I up the level of BRAVE to 8.
2. I strictly reorganize my armor and weapon after kindly directions of Kmonster. (Lady BRAVE is not naked now) Ha ha
3. Then the brave attacked these group of terrible creatures:
As usually my 2-3 battles were lost.

Why, yoga, you so brave warrior!
Ah, the opps strike first and veeeeeeeeeeeeeeeeery long.
Second- they produced some magic white mist and my best soldats asleep. Yes, for 2 rounds they killed 3 brave team members.

4. But randomly the game sent me a relatively weaker opps formation - see above.
I was very careful and think twice before strike.

Round one:
SCATTY - Blinding flash - 9/9 MP on Hydras
BRAVE-Cherry bomb -see Quee.. on Hydras
TWILL- Bless 24/54 - I think this was great buff.
CAPO - Lute all rounds but on the auxiliary supporters. Again wise act.
KMONSTR - Fireball - 30/60 MP - Damages 26!!
PACO - Mental attack - 18/38 MP on Hydras

Round two:
SCATTY - Cherry bomb on Hydras
BRAVE-Poison bomb on Hydras
TWILL- Healing of KMONSTR AND SCATTY
CAPO - Lute all rounds but on the auxiliary supporters.
KMONSTR - Fireball - 30/60 MP on Hydras
PACO - Mental attack - 18/38 on Hydras

Round three: Hurray! One Hydra ist kaput und sent to better world! Ha ha ha
SCATTY - Breath on Hydra
BRAVE-Fight/Melee on Hydra
TWILL-Heal KMONSTR - 18/63
CAPO - Lute all rounds but on the auxiliary supporters.
KMONSTR - Stink bomb - 20/21
PACO - Mental attack - 18/38 on Hydras

Round four: NO more Hydra
The next 2-3 rounds were piece of cake for the brave.

At the end BRAVE WAS virused by uknown virus.
I tried both Priest TWILL Cure Paralyze and Poison no effect.
Then i rest and voilaa - BRAVE is again OK.

la la la la
:3:


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