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Spell regeneration rate is set at the beginning and won't be as high as if you started with a pure mage but it will work nevertheless. I'd have made some things differently like starting the dwarf as mage instead of bishop since after switching to valkyrie she'll get the priest spells anyway but you won't get into big trouble (at least not because of party composition). Make sure your monk takes at least 1 point in kirijitsu before switching to lord. |
I'm having more questions if you don't mind :)
I'm not sure about miss chance reduction, what do you mean by "the first 20 levels" ? Character levels? Example: Thief 9/ Fighter 11 means 20 character levels. Or is it "until you hit level 20 in any class", i.e. Thief 19/ Fighter 19/ Lord 19. Also, in the case of character levels, do you only get the reduction if you're higher in level than your previous class? Example: a Thief 3/ Fighter 2 did not get the reduction for the last 2 levels, he will only get further reduction when he hits Fighter 4. Also, how are resistances calculated? Are they fixed? Example: A human (+20 lifeforce resistance) becomes a Bishop (+40 lifeforce resistances, +2 per level) for 3 levels for a lifeforce resistance of +66. When he switches class, will he lose the +40 resistance from Bishop, trading it for, say, the +8 base resistance of a Ninja? thanks :) edit: I could also use some low-spoiler pointers. I've grinded my guys up to level 6, but now I'm stuck. There aren't any doors/ gates left that I can open, and I'm still looking for the information of where the treasure is buried, so I can solve the Snoopcheri quest. I've found the Deadman's Log and the King's Diary, but can't read them. I also have the Goat's Mask and discovered the secret buttons under the King's evil altar, but haven't found a solution to those. Any pointer on what I should do now? Killing L'Montes would give me a silver key, but I'm not sure about that. I'd rather solve the quest. |
When you reach level 21 in a class the miss chance will stop improving. You only get the miss chance reduction and full HP at level up if you reach a level at least as high as the maximum previous level.
So if you play a Thief9>Fighter will gain miss chance reduction for the 9 thief levels, no miss chance reduction for reaching fighter level 1-8 but another 12 times for reaching fighter level 9-20. Resistances depend on class and level, racial bonuses only add a fixed amount to them. Snoopcheri can be found without knowing where the treasure is buried. Did you explore the upper levels ? Different stairs lead to different locations which aren't all connected. |
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Oh I also have another key of Spades (I already used one). I can't find the gate to use it on though. |
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Getting the password is more difficult. Find out what to do at the Altar of Ramm in the upper level. |
@Sacrete_path
..Don't kill L'Montes. He pays the best prices for your equipment and the key he has is useless before you know the password. To get what he seeks think about where to use rotten cheese down in the lower level... Yes, do not do it! Don't kill L'Montes. Give the stuffed beagle to L'Montre and in return he will give you a Silver Key. This key will open a gate inside the Pirate's Den, room 3 in the basement, just before You when meet the famous drunkard Captain Matey. |
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The Book of Ramm gives hints what to do at the Altar.
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I looked up Book of Ramm in a walkthrough and it said it's in the room unlocked with the Gold Key (where the pitfalls with the Giant Serpents are). However, when I turn to the right in that room, I get the message "[x] has detected something unusual!", but searching in that spot doesn't turn anything up. Scouting skill too low (~30)? Also I'm rather shocked that you need the Scouting skill so much. The manual should have hinted at that. But aside from that, I think it's a pretty damn well designed game for its age! Also, if you can/ want to answer some random questions: - How is initiative calculated? Level seems to play a big role, but things like Speed, casting power level, individual weapon speed etc. I don't know about. - Spells become stronger/ more dangerous with caster level, is this true for music from Bard instruments too? - Can you hit critically with a bow/ thrown weapon? (in Wizardry 8 the Ranger could do this with bows and the Ninja with thrown weapons) - Do weapon skills develop really fast or is that an emulator glitch? My fighter got his sword skill to 80 and I've only grinded a bit til level 6 - How the heck does the Identify spell work/ how can I learn more about an item? |
I got them all! Hyrray!
The victorious army of the brave just killed the Gorgons - namely 2 Hydraplants supported by 2 + 2 Vines.
Do You think this was piece of cake? No and No! Great battle very great!! If You do not mind little bit more details: 1. I up the level of BRAVE to 8. 2. I strictly reorganize my armor and weapon after kindly directions of Kmonster. (Lady BRAVE is not naked now) Ha ha 3. Then the brave attacked these group of terrible creatures: As usually my 2-3 battles were lost. Why, yoga, you so brave warrior! Ah, the opps strike first and veeeeeeeeeeeeeeeeery long. Second- they produced some magic white mist and my best soldats asleep. Yes, for 2 rounds they killed 3 brave team members. 4. But randomly the game sent me a relatively weaker opps formation - see above. I was very careful and think twice before strike. Round one: SCATTY - Blinding flash - 9/9 MP on Hydras BRAVE-Cherry bomb -see Quee.. on Hydras TWILL- Bless 24/54 - I think this was great buff. CAPO - Lute all rounds but on the auxiliary supporters. Again wise act. KMONSTR - Fireball - 30/60 MP - Damages 26!! PACO - Mental attack - 18/38 MP on Hydras Round two: SCATTY - Cherry bomb on Hydras BRAVE-Poison bomb on Hydras TWILL- Healing of KMONSTR AND SCATTY CAPO - Lute all rounds but on the auxiliary supporters. KMONSTR - Fireball - 30/60 MP on Hydras PACO - Mental attack - 18/38 on Hydras Round three: Hurray! One Hydra ist kaput und sent to better world! Ha ha ha SCATTY - Breath on Hydra BRAVE-Fight/Melee on Hydra TWILL-Heal KMONSTR - 18/63 CAPO - Lute all rounds but on the auxiliary supporters. KMONSTR - Stink bomb - 20/21 PACO - Mental attack - 18/38 on Hydras Round four: NO more Hydra The next 2-3 rounds were piece of cake for the brave. At the end BRAVE WAS virused by uknown virus. I tried both Priest TWILL Cure Paralyze and Poison no effect. Then i rest and voilaa - BRAVE is again OK. la la la la :3: |
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