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laiocfar 11-12-2005 04:51 AM

Good tips kearnsy and i can add others

*use troopers for defence base

*intercept very large ship only with firestorms or avengers

*Save elirium!!!


rlbell 11-12-2005 05:19 AM

Quote:

Originally posted by laiocfar@Dec 11 2005, 03:33 AM


Quote:

I managed to successfully finish off the commander of a sectoid battleship, before my last trooper succumbed to his fatal wounds (would it not be great if troopers could use medkits on themselves?). Despite nine KIA's and a destroyed tank, I still received a good mission rating! This was back in my "damn the torpedoes" attitude of leaving no UFO unlooted. After the incident with the etherial battleship, this attitude was subject to some adjustment.
U didnīt know when to abort a mission?! if u lost an skyranger it will take days before u can go out to another mission.

Interesting rdition rbell and Aries try by next time use two saves slots one ifor save during mission at end of each turn and other for save before star a mission.

Aborting the mission would have been good idea, if I was certain that the trooper would live all of the way to the skyranger. The details of the mission are a little fuzzy, (it occured in the summer of 1994*) but it was some combination of MC'ed troopers, blaster bombs, and panicked troopers dropping live grenades. Things went pear-shaped rather quickly and going back to the skyranger seemed less practical than finishing the mission. Finally, if it a battleship landed for the purpose of alien infiltration, in the USA, you have to pull it off; unless, you are using some kind of money cheat.

I am not a big fan of saving and reloading. I accept the fact that stuff happens. I save more often than I used to, but I still tend to play ironman-style, and only save when I get off of the computer. Saving and reloading also breaks up the flow of the game. I would rather scarper back to the transport and abort than reload from a save in any situation where the transport returns home.



* The mission, one of several at that playing session, was not as memorable as getting home to my soon-to-be wife and finding out how upset she was that I was seven hours late for a meal that I had promised to cook. In my background, when you have done something bad, you accept the browbeating and apologise when the browbeating is finished. In her family, if you have been wronged, you berate the person, until they apologise. Thus was set the stage for comedy. Two hours after my return she is wondering what kind of insensitive clod she got engaged to and I am wondering if she is ever going to stop. She finally screamed at me "Why haven't you apologised?", and I meekly told her "I didn't want to interrupt.". She gave me this blank stare and we have been laughing about it ever since.

Ich 11-12-2005 12:42 PM

I Just found this Site today, and I am very glad, because I was searching UFO for 3 years, because i lost my codepage:-((
KILL THE ALIENS

blue123 11-12-2005 04:44 PM

Got personal armour yesterday... my troops still die in one shot. :(

laiocfar 12-12-2005 03:29 AM

The problem with armor itīs that always there are a better weapon. Your troopers will die from a single shoot even with flying armors. In denveloped game the aliens always carry the heavy plasma that means enough firepower to kill a troopes with the best armor if the shoot is good. Anyway personal armor is too low protection, in power suits(next armor) u will got near the max armor possible. U will see the profit of denve?ope armor with the grenades, a grenade without armor kill near everyone in the range of explotion, with flying suit a grenade doesnīt be a real danger to a concius trooper.

Quote:

QUOTE (laiocfar @ Dec 11 2005, 03:33 AM)


QUOTE
I managed to successfully finish off the commander of a sectoid battleship, before my last trooper succumbed to his fatal wounds (would it not be great if troopers could use medkits on themselves?). Despite nine KIA's and a destroyed tank, I still received a good mission rating! This was back in my "damn the torpedoes" attitude of leaving no UFO unlooted. After the incident with the etherial battleship, this attitude was subject to some adjustment.


U didnīt know when to abort a mission?! if u lost an skyranger it will take days before u can go out to another mission.

Interesting rdition rbell and Aries try by next time use two saves slots one ifor save during mission at end of each turn and other for save before star a mission.

Aborting the mission would have been good idea, if I was certain that the trooper would live all of the way to the skyranger. The details of the mission are a little fuzzy, (it occured in the summer of 1994*) but it was some combination of MC'ed troopers, blaster bombs, and panicked troopers dropping live grenades. Things went pear-shaped rather quickly and going back to the skyranger seemed less practical than finishing the mission. Finally, if it a battleship landed for the purpose of alien infiltration, in the USA, you have to pull it off; unless, you are using some kind of money cheat.

I am not a big fan of saving and reloading. I accept the fact that stuff happens. I save more often than I used to, but I still tend to play ironman-style, and only save when I get off of the computer. Saving and reloading also breaks up the flow of the game. I would rather scarper back to the transport and abort than reload from a save in any situation where the transport returns home.



* The mission, one of several at that playing session, was not as memorable as getting home to my soon-to-be wife and finding out how upset she was that I was seven hours late for a meal that I had promised to cook. In my background, when you have done something bad, you accept the browbeating and apologise when the browbeating is finished. In her family, if you have been wronged, you berate the person, until they apologise. Thus was set the stage for comedy. Two hours after my return she is wondering what kind of insensitive clod she got engaged to and I am wondering if she is ever going to stop. She finally screamed at me "Why haven't you apologised?", and I meekly told her "I didn't want to interrupt.". She gave me this blank stare and we have been laughing about it ever since.

What a funny way to avoid and solve a dispute!!!i admire u and i will implement it..

About funding at the begin of game the millon from USA is vital but in the end the 2.5M from USA its 0.5M less that the average mission profit.

My worst mission, it was in TFTD. Was a terror attack in Novorinsky, aquatoids with the telebrains. I got my squad in two groups of 4 men and 2 replacements, it was a top squad. The red group of Commander Leo and the blue group of Liutenant Tom Hagen. Each squad got an diamond deployment with the officer at the end as sniper. All people got GAUSS rifles but snipers got Sonic Cannons. It was a wonderfull mission, both squad cleared the port without losses against telebrains that was one of the best enemy units and well aquatoids havenīt a chance of mind control, i got to stun a guy but used a replacement and the mindcontroled guy was alive at end of mission. When ending the mission i got spotted a group of 5 aquatoids inside a building, group red was at south and blue at north. So, crossfire of autoshots killed 3 aliens and forced the other two inside the building. Leo got a clear shot during their turn and killed one trough a window. In my turn, team blue, opened a door a spottd the last alien again. I moved a side the trooper who opened the door to leave to Liutenant Tom Hagen a clear sight to an aimed shoot, he got 130%. Liutenant Tom Hagen fired :sniper:, the shot pass the door, miss the alien, pass the window and hit Commander Leo.... :pissed: . Commander Leo died to friendly fire even wearing an armor level 3, so i do the most natural thing to do :hairpull:. The troopers of red team rushed inside the building, the alien killed one of them, but the others started to fire to Liutenant Tom Hagen with autofire :rifle: .The results the trooper of blue team who opened the door was hitted several times and died, Liuteneat Tom Hagen was also hitted but not killed. A shot hitted the alien, he was to short to the south entrance of the building and the mission ended. Tom Hagen was sacked when the Triton arrived to the bas :banned: , many people says that x-com agents killed him :blow:
After taht i restarted the game in difficult 3, i was in 1 :angel:

Guest_Andy 14-12-2005 04:16 AM

Hi everybody i justed found this brilliant game a week ago and just can't stop playing it. But I have a problem i hope someone can help me with. I'm trying to catch a commander in a base so I can finish the game but i can't find one(using mind probe). I've red that he should be in the "command room" with the big gravity lift, which i think i found, but when i get there it empty every time. :wall: Do i really have to go around and mind probe every alien in the base so i don't kill the commander? Please tell me there is an easier way!!

:help:

gregor 14-12-2005 05:38 AM

Quote:

Originally posted by Guest_Andy@Dec 14 2005, 05:16 AM
Hi everybody i justed found this brilliant game a week ago and just can't stop playing it. But I have a problem i hope someone can help me with. I'm trying to catch a commander in a base so I can finish the game but i can't find one(using mind probe). I've red that he should be in the "command room" with the big gravity lift, which i think i found, but when i get there it empty every time. :wall: Do i really have to go around and mind probe every alien in the base so i don't kill the commander? Please tell me there is an easier way!!

:help:

Well most likely you would have to. Or just stun everyone. Well maybe not everyone, but you might have to probe them to see what they are. IF they are not commander, just shoot them. There are usually about 12-14 aliens in base if i remember correctly. and base is not that big.

This finidng part is much easier in XCOM: terror from the deep when commander is always closed in that small command room. and you can just go in, stun him, destroy the controls and get out (together with the stunned aliens commander).

I can't remember how you do it in UFO, cause i didn't play ufo that much...

Sanjay 14-12-2005 07:57 AM

Alright.

I first played this game years ago, and fell in love with it. I couldn't remember what it was called, so I did a Google search for "Old UFO game" or "Old UFO shareware game" and the first entry it came up with was X-Com.

Talk about fate, right?

Anyway, I've downloaded it, but I have display problems with the windows version--the game runs, but it constantly flashes "Display out of range" on the screen, and its proportions seem stretched. I can't see a good portion of the top part of the screen.

I've tried going to a patch site and downloading xcom1fix.exe and patch.dll but they won't work, gives me an error that says Couldn't Read Process Memory. The patch site says it gives that error if you're not using the Collector's Edition...

How do I fix my display mode? Anyone encounter this problem?

Any help would be much appreciated.

rlbell 14-12-2005 03:07 PM

Quote:

Originally posted by Guest_Andy@Dec 14 2005, 05:16 AM
Hi everybody i justed found this brilliant game a week ago and just can't stop playing it. But I have a problem i hope someone can help me with. I'm trying to catch a commander in a base so I can finish the game but i can't find one(using mind probe). I've red that he should be in the "command room" with the big gravity lift, which i think i found, but when i get there it empty every time. :wall: Do i really have to go around and mind probe every alien in the base so i don't kill the commander? Please tell me there is an easier way!!

:help:

If you know what it looks like, the commander is one of the guys with a blaster launcher. The blaster launcher is a large, blue-black thing. Aliens with heavy plasma guns are carrying gray objects and plasma pistols are red-gray(?). The only weapon that the blaster launcher might be confused with is the plasma rifle.

rlbell 14-12-2005 03:17 PM

Quote:

Originally posted by Sanjay@Dec 14 2005, 08:57 AM

Anyway, I've downloaded it, but I have display problems with the windows version--the game runs, but it constantly flashes "Display out of range" on the screen, and its proportions seem stretched. I can't see a good portion of the top part of the screen.


When I found out that I was one of the few people on the forum playing the dos version, I asked kosta if I could upload it to the site. There is now a link from the review to where you can download it.


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