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Kearnsy 10-12-2005 10:44 AM

Quote:

Originally posted by blue123@Dec 9 2005, 05:20 PM
Heh. Been playing for ages, failed every single mission...
hmmm...I suggest a lower difficulty or a serious change in tactics.

There is some really good advice and stategies all though this giant thread if you care to read. (So lucky I started reading when it was about 50 pages long!!!!!)

Seriously most questions, advice, situations, tactics, spoilers, related news is somewhere in the thread. Its a great read dont be put off!!!

blue123 10-12-2005 12:32 PM

Yes! I did a crash landing mission! Hid behind walls and sent a suicide grenade in... but it's annoying, because most of the time the aliens don't come out of the UFO and when you send a soldier in, he gets shot from all angles. Ouch.

rlbell 10-12-2005 03:17 PM

Quote:

Originally posted by blue123@Dec 9 2005, 05:20 PM
Heh. Been playing for ages, failed every single mission...
Failed every mission?

That takes some careful planning, or you always have the skyranger take off early.

Who is for slimmest success stories?

I managed to successfully finish off the commander of a sectoid battleship, before my last trooper succumbed to his fatal wounds (would it not be great if troopers could use medkits on themselves?). Despite nine KIA's and a destroyed tank, I still received a good mission rating! This was back in my "damn the torpedoes" attitude of leaving no UFO unlooted. After the incident with the etherial battleship, this attitude was subject to some adjustment.

Useful advice:

You can often throw a grenade to places where you cannot shoot. Alien grenades are more effective than yours, and they will throw them at large clumps of troopers (in TFTD they throw them at whatever they cannot shoot, and anywhere that they can catch two or three troopers). Use electroflares at night. Try to fight during the day. On night missions, the autocannon loaded with incindiary rounds can illuminate anything in your line of fire. If you have the luxury, have a trooper with fast reactions (50+) open doors (in TFTD, versus aquatoids, reactions must be 60+, good luck!).

rlbell 10-12-2005 03:46 PM

Quote:

Originally posted by Guest@Dec 9 2005, 09:35 PM
And I've tried to find the dos version of the game, but hotu doesn't have it.
I uploaded the dos version of the game to the site and Kosta has added a link to the file in the UFO review.


On an unrelated note, there are editors that allow you to change the weapon stats. While I have never cared enough to bother, I would replace the pistol with a submachine gun by increasing the pistols' shots per clip and giving it an autofire option. Submachineguns are more suited to the typical kind of fighting X-com troopers do. The rifle is supposed to adapted from a snipers' weapon, so I would delete the autofire option and boost the aimed fire accuracy. The autocannon that you use in the game and the one in the intro are two very different pieces of kit. I would rather have the weapon fron the intro, so I would delete the aimed fire and snap fire options, reduce the accuracy of the autofire option a bit, reduce the TU cost of autofire by a lot, and increase the number of shots per clip (and change the size of the clip, depending on whether it was a thirty round box[1x2], 100 round belt[1x3], or a 255 round cassette [2x3]). The heavy cannon would just be renamed as a grenade launcher. The rocket launcher would be modelled after the M202A1 (seen in Arnold Schwarzennegger's first foray into comedy-- Commando). The real weapon is a shoulder-fired rocket launcher with four tubes that can be individually fired, or ripple-fired in rapid succession. The game version would have three tubes, and there would be an autofire option.

What would the rest of you do?

I heard of one fellow who made the TU cost for hvy plasmas only one, but forgot that they aliens were using the same weapon file-- things got rather desperate.

blue123 10-12-2005 05:05 PM

Where? Where? I WANT AN EDITOR!

Ps: I always send the Skyranger as soon as a UFO is detected on the ground. Should I wait? And if yes, how long? Does it matter how long I leave it before I respond?

Lord Aries 10-12-2005 05:59 PM

Hey Im very new to this site I just ran across it the other day and I downloaded UFO enemy unknowen...And well to be honest, I really like the game I thought it was a pretty cool game BUT...I have a problem with it...Seems when Im getting my behind whooped all is well and nothing happens but an old fashion behind whooping FROM the aliens..anyways...When I finaly have a good run where none of my men die in like 4 missions first time I move my tank off my skyranger.. POOF the game crashes. Just wondering if the aliens are sabatoging my computer from the inside or what the case may be..if anyone out there has any idea why this happens could you get back to me as I am not willing to give feed back on a game that I cannot play. Thank you very much for reading this and for any future comments or replies.



and remember, when someone is pissing you off...it takes 42 muscles to smile...and only 2 to reach out and punch them :sneaky:

Ignite 10-12-2005 06:37 PM

Ill select the punch then...

Are you running the game in DosBOX or straight from the Desktop?

rlbell 10-12-2005 10:40 PM

Quote:

Originally posted by blue123@Dec 10 2005, 06:05 PM
Where? Where? I WANT AN EDITOR!

Ps: I always send the Skyranger as soon as a UFO is detected on the ground. Should I wait? And if yes, how long? Does it matter how long I leave it before I respond?

If you enter xcomutil into a search engine, you should find many links to the toolkit. Oddly enough, the fellow who created the toolkit did it to make Enemy Unknown harder (he probably enjoyed TFTD).


The skyranger should be sent out as soon as possible. If you wait, the UFO could take off before it gets there. For small and medium ships (large ones only if the interceptors have plasma beams), I dispatch an interceptor to circle over the UFO. Sometimes, if the UFO takes off before the skyranger gets there, the interceptor can shoot it down and the skyranger can investigate a crash site. For crash sites, always delay the skyranger enough to arrive after sunrise.

laiocfar 11-12-2005 02:33 AM

Quote:

Yes! I did a crash landing mission! Hid behind walls and sent a suicide grenade in... but it's annoying, because most of the time the aliens don't come out of the UFO and when you send a soldier in, he gets shot from all angles. Ouch.
It isnīt that bad, mostly they arenīt looking the ONLY door, i always found more than one of them looking to inside. Anyway, if u got troopers with good reflex camp each door by 5 turns, if there are many aliens in the other side, they will go out to see whats going on.


Quote:

Ps: I always send the Skyranger as soon as a UFO is detected on the ground. Should I wait? And if yes, how long? Does it matter how long I leave it before I respond?
Wait a 20 hrs, cuz if u donīt it will take about a real day to made a day inside the game

Quote:

I managed to successfully finish off the commander of a sectoid battleship, before my last trooper succumbed to his fatal wounds (would it not be great if troopers could use medkits on themselves?). Despite nine KIA's and a destroyed tank, I still received a good mission rating! This was back in my "damn the torpedoes" attitude of leaving no UFO unlooted. After the incident with the etherial battleship, this attitude was subject to some adjustment.
U didnīt know when to abort a mission?! if u lost an skyranger it will take days before u can go out to another mission.

Interesting rdition rbell and Aries try by next time use two saves slots one ifor save during mission at end of each turn and other for save before star a mission.

Kearnsy 11-12-2005 02:51 AM

The random crashing thing happens to a lot of us, me included. just save frequently and try to stay patient.

For those who are finding it hard:
*Always stay behind cover of some sort. . Hug the walls. (This has saved my men countless times)

*move slowly! and save time units for the enemy turn.

*Dont branch out and spread your self thin.

*Research laser or plasma weapons ASAP. +Armour

*When the whole level is clear except for a alien ship line your men up in front of the door and wait... It could take many turns but they WILL come out. (You should know what to do when they come out!

*Keep your soldiers stocked up and well equiped.

* Finally do ALL of the missions you can, expessially terror missions.

Hope some it helps. For more information consult pages 1 - 149! :D :bye:


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