rlbell |
21-11-2005 01:00 AM |
Engaging a UFO with multiple interceptors is rather dangerous. One of the worst known bugs of the game is that if a tactical mission starts while an interception is in progress (especially if it has been temporarily minimised), the game becomes corrupted-- the dreaded green text bug.
Basically, if you are going to pile on UFOs, you must ensure that no skyranger/lightning/avenger craft is going to reach any mission site before the interceptors head for home.
Four interceptors loaded with avalanche missiles do have a reasonable chance of bringing down an alien battleship. Loaded with plasma beams, the survivors will be able to engage other targets, but the missiles reach further, so fewer interceptors are shot down.
I have been playing this game, off and on, since it first came out. The best advice is to realize that there is a reason that your soldiers have stats. Heavy weapons should be given to troops with high strength and slow reactions (opp fired high explosives are dangerous). Doors should be opened by soldiers with high reactions, so they can get the drop on whatever is behind them. Use the electroflares on the night missions, as the aliens have superhuman night vision.
In the early missions, capturing aliens is a matter of luck. Not all aliens droped by your weapons are killed outright. Take along a stun rod, or two, and you can capture any alien that gets back up.
Keep around enough laser pistols to equip a squad, maybe even some rifles and rifle clips (Sell/Sack the rifles if the base might come under attack and you have better weapons). The reason being that these low power weapons are more than enough to deal with sectoids, but are much less of a threat to your own troops with powered armor, or flying suits. Armed only with these weapons, the squad can overrun a sectoid battleship, supply ship, or terror ship (okay, killing a cyberdisk with rifle fire requies it to be rather exposed, but they do succumb to laser pistols)..
The autocannon is not that great a weapon, but it is very good for illuminating dark areas with incendiary rounds, and hacking paths through the jungle with high explosive rounds, so I take one along, anyways.
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