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-   -   1869 (http://www.abandonia.com/vbullet/showthread.php?t=3740)

Ohne Mitleid 13-05-2011 12:53 PM

Quote:

Originally Posted by Luchsen (Post 427254)
★ Navigationspunkte = navigation points
Hafenstädte = port cities

:D

The symbols in the translation are almost as good as the having the translation and the map itself!
:2thumbs:

Luchsen 14-05-2011 03:48 PM

That's why I spent an hour searching for them. :ouch:

And an hour trying to find a solution to not getting vowels with macron by typing Alt+[Number] anymore. It's funny that it doesn't work any longer when you install the input method editor for Japanese. I use them for the transcription of said language...

zxcvbn2 18-05-2011 12:06 PM

weather chart
 
Quote:
I just dug out the manual and here it is:

http://www.abload.de/img/streampnpg.jpg

Schnelle Stroemung=Fast stream
Mittlere=Medium

If anyone wants to submit it to the abandonia entry of this game, please do, you can take credit for it.

Great!
Can you provide also the weather chart someone mentioned?

zxcvbn

jamotide 20-05-2011 06:28 PM

The weather chart is rather useless, it basically has big storm signs in the middle of the major oceans.

guest 13-06-2011 11:42 AM

I found the original manual here:

http://www.freegameempire.com/games/1869/manual

Hope it helps some :)

Vaz 23-06-2011 12:36 AM

One final tip, if you are playing the long game to 1880 there are two ships that dramatically affect profitability. The first is the 1600 ton steel hulled steamship that appears in London about 1867. Very much faster, much lower maintenance than any clipper ship. And the king of them all, the 2000 ton SH steamship that appears in Savannah about 1880. This last is for me the best ship in the game. It has the highest cargo to crew ratio of any ship, and like all SH steamships it's maintenance costs are low.

If you are not home in either of these ports, go out of your way to get them. A full load of silk offloaded in Le Havre and Hamburg nets about $15k minimum. Most of the time you need to carry about four commodities to ensure you can sell them all without warehousing, so route planning becomes a bit more complex. But it's well worth it.

And I've completely given up on passengers. Just no way that I've found to make any serious money out of it.

19c trader 19-10-2011 07:34 PM

exploit
 
I just found an exploit. If you keep your ship long enough to lose its value completely, to the point that shipyards will only buy it for $200, you can sell it, then ask to buy a used ship. Your old ship will appear on the list, with a price of $0. You can then buy it for $0, receive it in 4 days, sell it again for $200 and rebuy it for $0. Repeat every 4 days for undeserved profits. :-)

I have to say, it's the only way I manage to make actual profit in this game, in the long game, starting with those $7000 and buying that $3500 used schooner for first ship. Otherwise I make enough to stay afloat and pay taxes, but not much beyond that. Maybe I should get a loan and start off with a bigger ship to begin with. Well, for now I'll use my exploit for access to better ships to enjoy the game a bit more, and maybe next I'll play again limiting myself not to use the exploit :-).

Guest070912 07-09-2012 08:34 AM

all is well now ..
 
Quote:

Originally Posted by Guest (Post 271723)
HEUREKA!!
I had the same problem like others, couldn't save. After a lot of trying and loading on an other computer (without success) I now have found the conclusion. For some reason the zip doesn't automatically extract the Game folder together with the other dates!
(Look into your folder Gr_1869, if there is no game folder, you shouldn't be able to save)
If that happens to you, just extract the game folder SEPARATELY into the Gr_1869 folder. Then you can plöay ans save. Good luck :)



Hey guys,
even though it might be late to answer this thread... I just figured that you have to type in SOMETHING/ANYTHING into that grey box underneath the black box BEFORE pressing 'save' . This 'SOMETHING' will be your file name which will be created in the GAME folder which you may have to create yourselves.... After pressing save this file will be seen in the formerly black-only box in brownish letters...

Aye, best of luck to ye olde traders..
Joschel-

cobdenline 13-11-2012 12:41 PM

Trading chart version 2
 
1 Attachment(s)
I made a new trading chart that makes the game much more manageable and interesting.

With this chart and some study of it, it is very possible and fun to rank on top of the shipping companies in the 26 years scenario.

As you have all noticed, Max created a confusing measurement system for the prices (bales, crates, and tons that are not equal to the ship's actual displacement tons). The trading chart in Abandonia also forgot about Diu, near Bombay, and a few prices.

I made a new chart, with ports organized in a West-East order, and with the actual prices for one ton of the product in the cargo hold. Lots of short, medium and long range routes to be explored, with as many as three ships, in my experience (I played the game for a week).

Here it is.

ouyang 18-01-2013 11:11 AM

1 Attachment(s)
Quote:

Originally Posted by cobdenline (Post 447308)
I made a new chart [...] with the actual prices for one ton of the product in the cargo hold.

Only considering ton prices is a good and necessary starting point.

The next step is to have an overview of ton-profits for different routes/products. This overview should also list the special prices that the merchants are willing to pay if they haven't been provided the product sufficiently.

This link chart is provided as an attachment to this post. (The (s) means ton profit if special price is payed.)

By using it, you will find a lot of interesting information, e.g.,

(1) from Diu to London, tobacco completely trumps cotton since tobacco yields higher ton profit even if a special price for cotton is payed.

(2) Special prices are especially important for expensive products. For example, obtaining a special price for ivory increases the ton profit about 40%, whereas, for coal, the increase is only 10%.


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