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I have XP2800+ with 512MB ram and 64MB video card (NVidia GForce) [/b][/quote] I have the same processor, but 1 GB of RAM and a ATI Radeon X850 (256 MB). I kinda guessed my comp could handle it, but I was mainly surprised, because F.E.A.R., with equally awesome graphics, wasn't really playable (too high specs lag to much and to low specs really hurt my eyes and destroyed the atmosphere) With Oblivion having the same awesome graphics, or even better I never thought it would run so well. |
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ugh wish they made of of these RPG's with coop mode. i mean what is cooler than to create a party of 3 with your friends and then explore the unknown world?? it could be limited to maybe 4 persons max (like in frist two Doom series).
I played Diablo 2 only multiplayer (with my bro) and we enjoyed it very much. But that's 3rd person view. wish i had a game like this one, Morrowind or Arx Fatalis, but coop mode. It would be much more fun. Especially if the "party" could separate and do their objectives separatelly. also taking on large monsters is really more fun in a group. or to solve puzzles and use some brainstorming while at it. |
That's whats WoW or Everquest for??
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nah WoW has too many other people playing it and needs to be payed for constantly.
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Yeah I'll buy it as soon as my parents let me play video games again. :ranting:
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I came back to say that I'm surprised that no one mentioned the level scaling. Borodin kind of touched on it by mentioning "no more glass helmets at level 5", because that is an aspect of it. The whole world levels with you. When you're level 1, everyone has fur armour and iron shortswords, but when you start to get higher, petty bandits start brandishing stronger gear and become stronger themselves. It gets crazy. Eventually they start using dwarven and daedric equipment. And since every part of the gameworld scales, you can save your behind from these glass sword wielding brigands by running to the nearest town and having the farmers punch them out, which causes them to loot the bodies and start tending their fields with said glass swords.
It's the game's biggest flaw. I consider it game killing. The last game that did a similar thing was FINAL FANTASY VIII. Wow. Bethesda took their inspiration for this feature from a Japanese console RPG. Way to go, guys. There are plug-ins to kill it, though, and speaking of plug-ins, can you believe that Bethesda is selling such a small amount of content? A little tower and a quest for two dollars American? As if. Also annoying is the Radiant AI. Apparently jerky and mechanical conversations where wives and husbands talk as if they are casual acquaintences meeting in the marketplace is a huge advancement. But with the mod to kill the scaling, it's a damn fun game. Right now I have a level 5 Dunmer Spellsword, and a level 2 Argonian Thief. I deleted all my old characters upon starting to use the mods. |
Without the scaling, doesn't the game become a bit too easy? I am afraid that if I use this mod I will end up doing some difficult quests and only having to fight thiefs/goblins etc with swords of lvl1 something while I am lvl 10 (for example).
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Well, the mod I am using has an option to change the main and guild quests somewhat, adding higher powered monsters and adding a chance to spawn a boss monster (a level 8 boss monster will be level 8 and drop appropriate loot no matter what your level is) them, regardless of character levels. I believe this is handled by giving these quests their own levels instead of having your character's level be the deciding factor.
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