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-   -   UFO - Enemy Unknown (http://www.abandonia.com/vbullet/showthread.php?t=73)

Student 03-06-2005 11:35 AM

Um hum so the walkers are sectopods?
I killed 4-5 of them and i never got an autopsy option in my reasearch tab.

There are no easy way to take down an etheral base.
Try to take some tanks to absorb fire.
Or hide around the corner walk out take your shoot and walk back in.

Try to take the best guns in the game (blaster,Hevy plasma,hevy laser).
If you still have problems use explosive ammo but remember that this can destroy most of the merchendise.
always take HE packs and alien nades.

If you use the skyranger pack it up with troopers, the same with the lightning.
Or you can use Avenger with one or two plasma tanks.

jimmy7512 03-06-2005 12:08 PM

I loaded it up again and now I have killed most of the etherals with Heavy Lasers, Alien Grenades, HE Packs and 1 Blaster launcher(not enough money to buy more)
and I have tried to find the central bit of the base that your supposed to destroy but I'm having difficulty any tips ?

Student 03-06-2005 12:40 PM

Just blast all of the aliens and dont bother bout the bit.

efthimios 03-06-2005 01:00 PM

In the very centre of the base there is a big room with a "lift" that goes up. Up there, is the equipment need to be destroyed. Though I guess if you kill everyone you will finish the mission anyway.

jimmy7512 03-06-2005 01:05 PM

Quote:

Originally posted by efthimios@Jun 3 2005, 01:00 PM
In the very centre of the base there is a big room with a "lift" that goes up. Up there, is the equipment need to be destroyed. Though I guess if you kill everyone you will finish the mission anyway.
:ok: Thanks for the tip I found it now.

Sharp 03-06-2005 02:53 PM

Gah, hate etherial bases, them followed by mutons then sectoids are the hardest.

Best method is to get two plasma tanks, they cant be MC'ed and are good at fighting in smallish rooms, and they have a lot of ammo for just clearing rooms. Autocannons are extremly useful in bases as well due to the narrow hallways, the main room is not always in the centre. Its best to keep 2-3 soldiers guarding the entrance to the centre room and clearing out the whole base first, nothing sucks as much as getting shot in the back, not to mention the rear armour is next to useless.

For etherials though it is always the hardest to take out the last room, I was lucky once as when I fought the etherials I got to the last room and one of em managed to blow up the whole of the top floor using a blaster launcher.

However you dont neeed to destroy the equipment, you have to kill all the aliens to destroy a base, however if there is a base in say the Arctic/Antarctic or in a country which has been taken over by aliens then you might as well let the base survive and only go there to train up troops and to steal equipment.

jimmy7512 03-06-2005 03:19 PM

So judging from my posts do you think I have gotten far in the game ?

Sharp 03-06-2005 03:55 PM

Well, killing etherials in bases I would say yes, looks like the only thing you have left to do is capture a base commander and then fly off to Cydnonia. (Building an avenger and researching in the way of course).

another_guest 04-06-2005 01:18 PM

You're saying you don't have enough money to buy more equipment.
Apart from selling captured weapons and such (and the bit of funding you're getting every month), engineers are the best way to make lots of money: let them manufacture laser cannons and sell those. Each engineer will yield a net profit of about $44000 a month that way.
And as soon as you've got access to more advanced crafts, using those instead of interceptors will also make quite a difference (each interceptor has a montly cost of $600000 if I remember well).

jimmy7512 04-06-2005 01:53 PM

Quote:

Originally posted by another_guest@Jun 4 2005, 01:18 PM
You're saying you don't have enough money to buy more equipment.
Apart from selling captured weapons and such (and the bit of funding you're getting every month), engineers are the best way to make lots of money: let them manufacture laser cannons and sell those. Each engineer will yield a net profit of about $44000 a month that way.
And as soon as you've got access to more advanced crafts, using those instead of interceptors will also make quite a difference (each interceptor has a montly cost of $600000 if I remember well).

:blink: Wow, Is there a monthly cost for using avengers, Lightnings and Firestorms ?


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