22-04-2005 03:22 PM | ||
Tom Henrik |
Yup, most of the games are created in 320x200 resolution. A few are made in 640x400, and there are also strange games that uses several resolutions in the course of play. Veil of Darkness for example. All the screens are shown in the original resolution of the game. |
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22-04-2005 10:18 AM | ||
Data |
most of the screenshots on the site are in the real resolution of the game. |
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22-04-2005 08:25 AM | ||
iCezolation |
I'd say the screenshot-size is just fine. Have to agree BeefontheBone. It may be that the quality feels different when you play the games in fullscreen - but is that really a reason to display them bigger? |
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21-04-2005 04:45 PM | ||
BeefontheBone | It'll be larger, but more blocky and pixellated, since you'll just end up with 4 times as many pixels. Simply zooming in this way is easy to do as a browser function (saving bandwidth) but if you wanted any better quality (which seems to be the request, otherwise what's the problem?) it'd need the higher resolution shots there. | |
21-04-2005 04:27 PM | ||
Nyerguds |
Quote:
And what do you mean with quality? It'd be rather stupid to show a screenshot in a quality the game itself doesn't have... this is the purest form of just zooming an image in HTML code. I really don't see what more you'd want. After all the point is to see the graphics more towards the full screen mode in which you'll most likely see them when actually playing the game, no? |
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20-04-2005 08:33 PM | ||
MdaG |
Quote:
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20-04-2005 08:19 PM | ||
BeefontheBone | yeah, but that doesn't affect the quality, just stretches the image. in fact in firefox it only increases the text size, so the images remain the same. | |
20-04-2005 03:30 PM | ||
Nyerguds |
You could just make it open a generated page that has the same image, but in an img tag that increases the size to double or so. That way you don't waste any disk space... just let the browser do the resizing. Of course if you got Opera like me, you just press [CTRL][+] and it's all double size :P |
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20-04-2005 01:52 PM | ||
BeefontheBone |
what you got was 400% of the original amount, but we need 500% of that for an INCREASE of 400%. of course, if we are increasing the dimensions by 400% without affecting the quality then each file is 25 times larger, so the total is more like 1600 to 2000 MB, a hell of a lot of screenies! |
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20-04-2005 01:46 PM | ||
Kon-Tiki |
I divided by 100, getting the number for 1%, then multiplied that with 400, getting the number for 400% It's what I've been doing in Economics class for years in highschool, and it was always right that way |
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