22-10-2013 12:44 PM | ||
Sacred_Path |
Ok, I found a copy of the Codex Scientia. Here are the attribute modifiers: Nord M: +10 STR, +10 END/ -10 INT, -10 WIL, -10 AGI F: +10 LUC/ -10 INT Khajit M: +10 END/ -10 WIL, -10 AGI F: +10 LUC Redguard M: +10 AGI, +10 LUC/ -10 INT, -10 WIL, -10 END F: +10 SPD, +10 LUC/ -10 INT, - 10 WIL, -10 END Breton M: +10 INT, +10 WIL/ -10 STR, -10 END F: +10 INT, +10 WIL/ -10 STR, -10 END Argonian M: +10 AGI, +10 SPD/ -10 END F: +10 STR/ -10 END Wood Elf M: +10 AGI, +10 SPD/ -10 LUC, -10 END F: +-0 High Elf M: +10 INT, +10 WIL/ -10 STR, -10 END F: +10 INT, +10 PER/ -10 STR, -10 END Dark Elf M: +10 STR, +10 INT/ -10 WIL, -10 PER F: +10 INT/ -10 WIL |
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22-10-2013 04:02 AM | ||
Sacred_Path |
If anyone has the Codex Scientia, it would be cool to get a writeup of racial attribute modifiers. I've been looking at those for Daggerfall @ UESP, but I'm not sure if they weren't different in Arena, especially with some not making much sense (like only negative modifiers). In unrelated news, I'm playing the version off Bethesda's site, and I've noticed two things: goblins don't carry any treasure, and no spellswords (or was it rogues?) spawning in the Imperial Dungeons. The version purports to be 1.06, which should be the latest, and I've always applied the latest patch on all versions of Arena I've played. Ok I tested it again with a "Gold" version I've found on the net. Two objective results so far: - In Bethesda's version, goblins give no loot. In the Gold version, they give minor loot (dagger, staff, 40 gold). This seems like an improvement because without loot killing all those goblins felt very unsatisfying. - In Bethesda's version, the target cursor is grey. In the Gold version, it's red. This seems like an improvement because it makes the target cursor easier to see against dungeon walls. Also it seems to me that goblins are much quicker to attack in the Gold version. In Bethesda's version, they seemed rather tardy and just stood there most of the time. Also in Beth's version they almost never managed to hit my high agility Argonian; in Gold they can kill you if there are two of them. I haven't been able to reproduce Nightblades or Rogues attacking you in the Imperial Dungeon, but I can clearly remember powerful human enemies there in some versions I've played. Weird. Maybe my level was too low (3). Considering the above I would recommend to play the Gold version and avoid Bethesda's version. Maybe the latter isn't properly patched. |
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17-09-2013 05:30 AM | ||
yoga |
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Hi, I DL the file but i am busy to play MM3 and SoX and no time to continue. Maybe after a while. Yes, Russians are generous boys. Their sites are full of nice, free stuff. I like Russians. |
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16-09-2013 08:25 PM | ||
Talkie |
Hello, Is anyone looking for this? http://www.sendspace.com/file/81y91u Found it on a Russian website (concurrent to Abandonia), but it might be confusing for people to try get it there, though those people should be thanked (hello russians on this board). This link dies very soon, so the staff can decide if they think more people would be interested, or if it's legit to this website. As far as I know, TES: Arena is available in a current Anthology for sale (not the Cd-Rom version, I presume), but this is not. It seems rather abandoned to me. No, I actually do not know what this is, so don't ask. Only the adventurer is worthy. |
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19-01-2013 09:12 PM | ||
BillyH666 |
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19-01-2013 11:24 AM | ||
Japo |
There's no problem in my giving you the program openly over here I'm attaching FakeCD 1.3a (readme included) to this post, in case you want to give it a try, because as I said I can't point you to where I got it from (lol). But I would try first copying the CD to the hard drive. At any rate use it at your own risk!! Here is a report from 46 antivirus programs that say it's clean, but I am not giving you my word on it! https://www.virustotal.com/file/83d5...is/1358597748/ EDIT: What's the difference between the CD and floppy versions? Which is the one for download at http://www.elderscrolls.com/arena/? |
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19-01-2013 10:55 AM | ||
BillyH666 |
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19-01-2013 10:42 AM | ||
Japo |
Getting rid of the CDROM would do it, because MSCDEX is also part of it. CD drivers used to take a lot of memory, but that was hardly an issue, because by that time all CD games used protected mode (no conventional memory requirement). This is a rare case, a game with a very high requirement (even compared to other real mode games--Arena was very advanced technically at its time), but with a CD version released later. It may be possible to have CD support in DOS and enough memory left, but it looks very difficult to me. The two easy solutions are no CD or DOSBox of course. You can probably play many games in DOSBox in a Pentium III, but a 3D game such as Arena is a stretch. Besides playing the floppy version, you could also look for a pirate noCD patch... |
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19-01-2013 10:29 AM | ||
BillyH666 |
Okay, so my fiddling with the bootdisk messed it up, so now am using Idiot's boot essentials, down to 551k Code: Quote:
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19-01-2013 05:14 AM | ||
dosraider |
It would be simpler if you would post the mem /c output. Command syntax: mem /c > c:\memc.txt Gives you the output in c:\memc.txt (of course you can adapt c:\memc.txt to something you prefer) Some more general tips: Sometimes loading first the larger ones 'high' can benefit (avoids a lack of large high mem blocks for the larger ones) You're always better when larger ones can be loaded high, smaller ones can easily be loaded in base mem if needed) If smartdrive is loaded: 'rem' it out, smartdrive can consume a lot of high (or base) mem and is in fact (kinda) useless. There are some small mouse drivers to find, (cutemouse .....etc) that can save some mem. ....etcetera etcetera ................. Also: memmaker , maybe not the best memory soft and a bit basic, but it can save you a lot of headaches ...... |
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