24-06-2012 10:51 PM | ||
NazgulAuk |
Thanks Just wanted to say thank you for the dosbox note,. Had been struggling to get this this game running and loadfix did the trick. |
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02-08-2011 02:18 PM | ||
Borodin |
I tend to prefer general hints to walkthroughs, so here are just a few to keep in mind: There are 15 skills in all that your party can learn. Any party member can only have 2 skills--and two will need to learn Pathfinder and Mountaineer for these to be used--so choose wisely. Mapping is probably the first skill you should get, and it's conveniently available in Middlegate. I suggest giving it to your sorcerer. I don't bother with hirelings. They have to be paid, and when they gain more levels and become more competent, they have to be paid still more. A party of six should be able to manage gameplay effectively without any trouble, but if you do want assistance, make it someone like Dark Mage who can add extra sorcery power to your group. Just remember to grab a hireling only when you're about to enter a dangerous area, rather than to go looting encounters for gems and gold--because they'll charge you by the day, and you want to make every move count. Party order does make a difference. Your enemies will always be considered to be facing you head on, with melee damage concentrated on places 1, and 2. Put your meat shields there. Notably paladins, since they can't use ranged weapons. Don't forget food. Your party won't heal if you run out of food, even if you rest. Speed, luck, and endurance. These are essential. Speed enables you to attack first, and it's easy to be caught out in the early game without this. Luck boosts your chances in a number of ways. Endurance gives party members more hit points every time they level up, and it's not retroactive. So make these as high as you can at the beginning, along with each party member's prime stat(s). Don't forget that monsters can "call" for allies in battle. Save often. As a rule, don't run away during battle, because this must be rolled by each character individually. |
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22-04-2011 08:06 PM | ||
CoarseDragon |
Quote:
I love this game I play it whenever I get bored with the new stuff. Another little tip: Mark's Keys are located at the Death Spider Lair in A2 2,9. There are 2 ways to obtain the keys. Answer the question "What has Mark misplaced?" with "keys"; or you can fight the Death Spider and the keys will be in the treasure you loot. Then visit Mark at C1 1,1 and give him the keys and get 10K EXP. A few teleport orbs will come in handy for this simple quest. It is repeatable as long as you do not have the keys when you visit the Spider. You must have the keys when you visit Mark or one or more party members will be killed. |
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18-04-2011 05:17 AM | ||
Lord Cron |
Ultimate power level plan for PC I actually still play mm2 from time to time, which means I've been playing in for 20 years. Geez. Never thought about it that way. Here are my suggestions: (try to complete these in order as early as you can). I use a knight, paladin, archer, cleric and two sorcerers for this model. What I try to do is get my endurance to 50ish for my party before I leave level 3. This way you have, proportionally, much more security at lower levels. To do that you must: (in this order) - get some gold (about 5000 to be safe) The best way to do this at level one is to set your disposition to 'aggressive' and cruise around middlegate until you run into an encounter involving burgulars, gnome elders, (run away from every other to avoid time wasting). They might be tough battles, but they are winable. Win, and bingo, you have a couple of thousand gold. - set your disposition to the least aggressive setting, and go to Coraks Cavern. It's a short, safe walk. Enter and get Lloyds beacon spell (at 7,11). It's two steps from the door. Quick and easy. Go back to middlegate. - Take the city portals to Tundara and Atlantium and buy a witches broom and teleport orb, respectively. - Fly to area B1 using your witches broom. Visit meenu at 9,9 using your teleport orb. (Tip: face south at 9,9, the answer is meenu, and for gods sake, search after your done. You now have 100,000 gold. - Fly to B1, enter Tundara and find the International Market. You will need one of your dudes/dudettes to be a merchant. (saves buckets of cash - your merchant character should now do all the purchasing in selling in your party.) - Fly to area A3. Face south and teleport 2 squares south. (it's a small island). Save Flailer and Fumbler. - Fly to A4 and enter Atlantium. Go to the inn and hire fumbler. - Go to the backsmith and outfit your characters appropriately. make sure you purchase and equip Fumblr with 6 thiefs picks +5 (you'll notice his thievery skill is about 140% now - you will want this for opening high level chests early without the dying) **** Note: in this process your disposition should never leave Inconspicuous, and you should run away from everything. You're not powerful enough to fight anything other than monsters in middlegate.**** - Fly to E1 and enter Vulcania. Find the caverns and enter. - As soon as you enter, don't move forward, turn left and teleport though the wall 1 square. Turn left and walk until you hit wall. Turn right and teleport one square forward. Say yes to the ogre. Your party is now +10 Endurance. Cast your Lloyds Beacon spell (sorceror spell 2,6) and set a beacon. Leave the cavern the exact way to came in. Once you've reentered Vulcania, cast Lloyds Beacon to 'return to beacon'. Repeat until your party has it's max (for now) endurance of 50ish. Now you can freely train. Note: at some point you should (as soon as you can), buy mountaineering and pathfinding skills in Middlegate. You will need two of each skill (two characters each) to have these skills in order to work. You should also by the Navigating skill in Tundara. With these skills you will be able to freely travel most or all of the environs in Cron. You still with me? We haven't started the actual power leveling yet, but you are almost set to start! In order to start, you need: - the Holy Word spell (area C1 at 5,5 facing south - odd that one of the most powerful spells in the game is that easy to get eh?) - easy access to the fly and teleport spell (either through the spells themselves or items) Once you have that, you're ready to launch! *Note: at no point in this next process should you encounter any monsters or rest. If you do, you will have to restart from the beginning (of the process) - Go to area C1 at 1,11 - drink from the fountain. You are now temporarily level 9 spell casting level. - Fly to area E2 *****note: you will die if you deviate from my instructions in this area. You are way too weak to even be here right now. - Take two steps North once you land. Turn right and use your teleport 8 squares. Drink from the greatest fountain. (and don't move) You will notice that you are now level 50 with all stats 200. This is just temporary. - Fly to area D3 and walk west until you reach x-axis 1. (your map coordinates should read 1,4 I think. Walk directly North until you reach the Lich Lord and Mr Wizard. Save Mr Wizard. - To do this, you must kill the lich lord and a monster masher. This should take less than a round.... easy now that you've used those fountains! Direct ALL physical attacks to the monster masher, he'll die quick. With either your cleric or your paladin cast Holy word (spell 9,2). The lich lord is now dead (again) and you have yourself a million or so exp for your troubles! Search and use Fumbler (your hireling) to pick locks (anyone else will blow you up). You should get some reasonable treasure. There! With that you should be able to train to level 13-15. - Continue to fly to E2 and teleport to that fountain. Drink from it, and sweep the wooded area around the fountain for monsters. Note: you will have to redrink the fountain each new battle. - At inconpicuous disposition (in E2), you should never be fighting too many monsters at a time, but you should avoid monsters that are immune to physical (golems) and disintegating monsters (warbots and the like) until you can get decent resistances and spell points. But the monsters you do fight, you will easily and reap some pretty decent rewards in no time. At this point, you might want to raise your other stats and upgrade as much as you can until I write the next installment! Happy hunting! |
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08-10-2009 02:29 PM | ||
thinlizzy |
other versions of this game MSX2 has a japanese remake of this game... ...and it is excellent! there are more shapes to identify monsters, better overview screen, combat is quite improved (combat screen shows all monsters involved, instead of the first one) ah! names of the spells are shown on the screen, instead of a "spell code" genesis version is almost identical to the PC version. the upgrades are better sound (with background music), spell names shown and during a combat, the graphic of the first monster is replaced when it is defeated (should it be a bug on the PC version?) |
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10-07-2009 10:12 AM | ||
Maxor127 | I used to love this game back in the day. I never won it though. I don't remember why. I remember I leveled up my guys to be godlike. Maybe I just didn't know what to do next. | |
09-07-2009 08:20 PM | ||
Borodin | I got it on the PC, and since it was remade rather than a horrible port (like M&M I), it looked fine. It played great. I once asked van Caneghem if he intended his M&M series to get progressively easier as they went up in numbers. He just shrugged, and said, "the market." Very nice guy, though. | |
04-07-2009 04:07 AM | ||
Pete789 |
I got through square lake an won all the battles. But ofter going through the door i was told i should not be here as i havn't saved King Kahlon.. BUT I HAVE SAVED KING KAHLON IN THE 8TH CENTURY. I got the lemental orb and four lemental disks and went back and gave them to him. Then he reapeared in the castle and told me to go to square lake with the password wafe. This game has a glitch i can' finish the game. feeling ddissapointed Peter |
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25-07-2008 05:09 PM | ||
ixne |
M&M 2 was the first video game I ever played. I was 8 and it took me a month to figure out how to save a game on my old C64. I think it took me about a year after that to actually finish the game - there are so, so many dungeons, quests, and things to do in general, it still boggles my mind. It's a great game if you've got perseverance, but make no mistake it is a long, tough slog, and because of the sandbox nature of the game it is very easy to get in over your head just wandering around. Save often. Here's my obligatory hint: nothing will help out your character's stats as much as a cupie doll... |
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02-06-2008 07:44 AM | ||
malthaussen |
Speaking of skills... could I prevail upon someone to either: 1) Upload the manual or 2) Upload a description of the various skills and benefits. (e.g., what does "Arms Master" buy you) The manual is available at replacementdocs.com, but when I try to register or d/l it crashes. And rpgclassics.com does not have that information posted. It's been so long since I played this, I forget what those skills do. If they work the same as the skills in 3,4, and 5, then I can refer to the World of Xeen docs to find out what I'm getting. Had this for Apple II when it came out, but never got very far, and then switched over to PC and didn't want to lay out the cash for another copy. Now I can finally explore this game. -- mal |
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