01-03-2007 12:51 AM | ||
Japo |
Yes I know --although many times using the 0.65 version with LOADFIX works as well--, but the dynamic core is more unstable in 0.63 and it causes DOS4GW to crash, and the normal core is of course too slow as well. I don't think it would have helped anyway, besides the test for this game is the DOSBox homepage was done with 0.63. But thanks anyway. EDIT: The game runs much better through Virtual PC in a Win98 virtual machine, go figure. FTA2 definitely has some issue with DOSBox. BTW Virtual PC rocks, it runs even Hind with no speed problems, and it has been the only way in which I've been able to make screenshots of Hind. |
|
28-02-2007 11:13 PM | ||
Eagle of Fire | Which version of DOSBox did you try? Sometimes, for specific games, it's best to use an older version of DOSBox. | |
28-02-2007 09:04 PM | ||
Japo | I already tried and there's no luck. In my old computer I could run it in DOS or Win98 but it crashed sometimes, maybe its buggy nature makes DOSBox slow. Or maybe it's just the game. | |
28-02-2007 12:46 PM | ||
The Fifth Horseman | Disable the scalers and use DirectDraw output, (output=ddraw, scaler=none). That should decrease the CPU usage a bit. | |
28-02-2007 12:26 PM | ||
Japo | Thanks but I've already tried every possible optimization trick and I haven't managed. When I increase the cycles over 40,000 or so in dynamic mode it starts to go slower again. It's definitely playable, only the animation is somewhat awkward. It's the video what takes all the CPU horsepower, I've tried playing with no sound and it's virtually the same. I'm not the only one with this problem (Sourceforge link) and I guess this game has a particular problem with DOSBox, but if somebody is playing this very game (Faery Tale Adventure II) in DOSBox, please let me know how. | |
28-02-2007 12:07 PM | ||
Geezer |
QUOTE(Japofran @ Feb 28 2007, 03:43 AM) [snapback]281263[/snapback] Quote:
It is the DOSBox emulation not the machine that is the problem. Try setting core=dynamic and cycles=auto. If your sound is choppy try increasing the prebuffer in the mixer settings. |
|
28-02-2007 08:43 AM | ||
Japo |
Ah well, I thought that not even the fastest machine could run such advanced DOS games. Faery Tale Adventure II is not even 3D and it runs slow in my 3 GHz. |
|
28-02-2007 04:55 AM | ||
Geezer |
I would guess that a 1.8 GHZ would be more than sufficient to run Doom II . Thing is you have to increase the cycles A LOT. I just played a game that came out in 96 and ran it at 20,000 cycles. Also full screen mode sometimes help speed things up. (alt enter) Here is a link to the DOSBox webpage that talks about your problem and what you might do. Kinda technical. DOSBox wiki |
|
28-02-2007 04:21 AM | ||
Japo |
Ctrl+F12 should make the game faster provided your computer is powerful enough (Ctrl+F8 does so at the expense of the quality of animations). I haven't tried but Doom II is a 3D game in protected mode so I guess it will require quite a lot, and it's perfectly possible that your machine is not up to it. But there are fan-made Windows versions of Doom out there, I think ZDoom is one. As for Super-Bust-A-Move, according to MobyGames it's for Windows? |
|
28-02-2007 03:56 AM | ||
Geezer |
How far are you boosting the cycles with ctrl F12? My copy of Doom II comes with a version for DOS and also one for Win 95. Does Win 2000 have a Win 95 compatibility mode? |
|
This thread has more than 10 replies. Click here to review the whole thread. |