Warhammer: Shadow Of The Horned Rat - Cheating by Hex! I'd advise getting a decent free hex editor, such as XVI32 (try download.com or similar). Firstly, you'll need to start a new game, and then save your campaign. Next, go to your save game directory (e.g. C:\WH-SOTR\SAVE) The save game files are called "savegame.*" where * is a number (0-5), with "savegame.0" being save slot no.1, "savegame.1" being the second save slot and so forth. ALWAYS MAKE A BACKUP OF YOUR SAVE GAME BEFORE EDITING! I cannot stress that enough, if something goes wrong (which is possible with the more advanced editing), you will want to be able to revert back to the original save file! PROCEED AT YOUR OWN RISK. Now for the fun part... - Modify any unit listed or add new/killed ones. Add magic items or spells. - You may modify the number of troops or Active troops given after S_SIDE as setstats:s_side=[reserved],[troops], [active troops],[reserved] - You may change any of the values after S_MOVE as they represent the stats from the troop roster. - Increase Move (Non mounted only), Weapon Skill, Balistic Skill, Strength, Toughness, Wounds, Initiative, Attacks, or Leadership. setstats:s_move=M,W,B,S,T,W,I,A,L - If you know the names for magic items you may add them to any units after the banner line. banner:BannerMrcCmdr, 0 addmagicitem:ItemGrudgeBringer - If you know the names for spells you may add them to any wizards after the banner line. banner:BannerAmber, 0 addspell:GeneralDispel - To help you with these review the .MRC and .BTS file in directory SHADOW OF THE HORNED RAT\FILE\SCRIPT - You may copy complete units from the MRC files. Do not forget to update the number of units set:count= - Many other things can be changed such as armor, weapon, balistic weapon etc. However these use codes and not names so you will need to experiment. - Your amount of gold can be changed by searching at location F0 in your hex editor (This is found at the beginning of the file), although another easy way is to note your amount of gold in your save game, and convert this to hexadecimal, which can then be searched for in the file. e.g. "F4 01" = 500, "88 13" = 5000. - Once you have finished save the file and run the game, and load the appropriate save file. - You will now find all these values reflected in your troop roster and everywhere else.