TIME PARADOX WALKTHROUGH
This walkthrough was created by Frodo for Abandonia.

Prehistoric Woods
You are in the woods.  It's very pretty here, with flowers and dragonflies.  
Look around if you want.  Look at tree stump.  Urghh!  I hate creepy crawlies!  
Look at SMOOTH ROCK, and then take SMOOTH ROCK.  It will appear 
in your inventory screen - just right-click to close this screen and continue 
with the game.  When you are ready, walk left to the next screen.  

There is a lovely little stream here.  Look at RUSTY BUCKET, and you see 
that there's a hole in this bucket (dear Liza).  Take BUCKET, then right-click 
to exit inventory screen.  Look at the tree.  Oh, there's a knot hole.  Let's look 
in it, to get... a BIRD'S EGG.  Exit inventory screen, then continue left to the 
next screen.  

Don't these flowers look pretty?  And there is a pterodactyl flying around 
occasionally.  You can't do anything here, so continue left to the Rocky 
Ledge.  

Wow, there is a caveman guarding... something!  Talk to Guard, and ask 
about everything.  Not very helpful, is he?  And you have no idea what he is 
guarding.  Never mind, give your BIRD'S EGG to him (Kay will throw the 
egg) to knock him unconscious, making him become like a bridge over 
(troubled) water.  Take SPEAR that he dropped, then walk over him, as far 
left as far as you can go.  Oh, what's this?  You found a NORMAN HELMET.  
Just what you always wanted, lol.  Well, you can't go any further in this 
direction, so walk back right one screen.  

Walk up to Leafy Alcove.  That is one weird plant-monster.  Better not get to 
close - it looks hungry.  Notice there is something hanging directly above the 
plant-monster.  Now look at vine hanging down, and pull the vine.  This 
makes something fall down onto the plant-monster, making it retreat into 
itself, so it is no longer a threat to you.  Now walk left to the overgrowth.  

There are 3 'sections' here, at the very left edge.  In 2 of them, you will find a 
BOWL and a STEEL GLOVE.  You do find the strangest things!  When you 
have those 2 items, walk right, then right again, until you reach the beehive.  
Look at PAPYRUS PLANT on the left, and use your STEEL GLOVE on the 
PAPYRUS PLANT to pick it up.  Now look at beehive to see the honey.  
Look carefully at honey puddle under the beehive, then use BOWL with 
honey puddle to get BOWL OF HONEY.  Hmm, honey  *drool*.  Now leave 
the beehive, and make your way back to the tree stump (left, down, right, 
right again).  

Look at tree stump swarming with bees.  Now use BOWL OF HONEY with 
tree stump, and all the bees will get stuck in the honey.  Now that the bees 
are out of the way, look at tree stump to get a FLINT.  That could come in 
handy.  Now walk right to the cave.  

Look at cave to see that it is 'blocked by living rock'.  You need to find a way 
into the cave.  Use PAPYRUS LEAVES with the cave, to place them down.  
Then use FLINT with PAPYRUS LEAVES to start a fire, and open up the 
cave (that's handy, lol).  Now you may not have noticed, but there is a 
WOODEN POLE under the index finger.  Take WOODEN POLE, and also 
take long VINE from the cave entrance.  Now enter the cave.  

Prehistoric Cave
Inside the cave, look at ghetto blaster chained to the floor.  What an odd thing 
to find in a cave.  What is a ghetto blaster doing in prehistoric times?  Also, 
look at GOLD CROWN hanging above you on the rocky column.  How did 
it get up there?  And more to the point, how are you gonna get it down?  
Walk right to the next screen.  

You come across 3 Rock Heads, arguing about who has the biggest mouth.  
Talk to Rock Heads, and ask about everything.  Make sure to ask about the 
Time Machine.  They tell you that they saw a time machine recently, and 
it is now down the hole (the lava pit).  Look at lava pit to learn that it is much 
too deep for you to get down there.  Maybe if you gave the Rockheads a 
present, they would help you out?  But what would a Rock Head possibly 
want?  Give your ROCK to the Rock Heads, and you end up stuffing it into 
the middle Rock Head's mouth.  This gives you an 'anchor' to tie your VINE 
to.  So use your VINE with the Rock Heads, and it acts like a rope that you 
can climb down with.  Now climb down into the lava pit.  

Yikes, a scary Lava Monster.  Talk to Lava Monster, and say anything  to him.  
Looks like he needs some cooling off.  Look carefully above you to see the 
Rock Plug.  Notice that there is water dripping from it.  This gives me an 
idea.  Use WOODEN POLE with the Rock Plug, and water will spray down 
onto the Lava Monster, destroying him in the process.  That's cooled him off!  
Now click on left side of the screen, and you will swing over there using the 
vine rope.  Proper little Tarzan, aren't you?  Now walk left to the next screen.  

Look at CAMERA in middle of the floor (another item that shouldn't be in this 
time-period.  Morgana is really messing things around), then take CAMERA.  
Also, take some red MUSHROOMS from the left.  Now walk right again, 
then click on the right edge, to swing over the lava pit.  

Walk right to the next screen, and look at both doors.  Door on the left looks 
barred, and... hang on, this door leads out of here.  Pity it's locked.  Now look 
at rock door on the right, to see that it is also locked.  Dang!  You need to 
find a key from somewhere.  

Go left, back to the Lava Pit, then climb back up to the 3 Rock Heads.  Now 
go left, back to the Cave Entrance, then go up into the Alcove, and see a 
caveman named Ugh.  He is cooking something, but seems convinced that 
something is missing from his recipe.  Talk to Ugh about everything, and 
take note of key around his neck.  When conversation is over, give MUSH-
ROOMS to him.  Yay, this is the missing ingredient that will spice up his stew.  
He puts mushrooms into the stew, then tastes it.  Hmm, interesting side 
effect - Ugh is now sleeping like a baby.  Look at Sleeping Ugh to see his 
passkey, then take Sleeping Ugh to get his ALLOY KEY.  How exciting.  
Now walk up into the Rocky Cache (Ugh's home) to find a BATTERY.  
Have you seen anything recently that uses batteries?  While you are here, 
look at flaming TORCH on the cave wall, and take the TORCH.  Now leave 
Alcove, and return to Cave Entrance.  

Look at ghetto blaster, and use BATTERY with the ghetto blaster.  Oh, my 
ears!!!  This music is MUCH too loud.  In fact, it's so loud, that the vibrations 
manage to knock GOLD CROWN from the rocky column.  Finally the 
batteries give out, and peace is restored.  Phew!  Take GOLD CROWN 
from the ground, then go right again to the Rock Heads.  

Climb down the Lava Pit (using the vine), then head right to the locked doors.  
Use ALLOY KEY with rock door on the right.  The door slides open.  Head 
right through the door, and see...  

You found the Time Machine that Morgana used to travel to the past.  Yippee!  
Look at Time Machine, and notice that it is an old LZ3 Time Displacement 
Unit.  Does the code LZ3 ring any bells?  Use your ALLOY KEY with Time 
Machine, then use GOLD CROWN with Time Machine.  This activates the 
Auto Destruct Sequence, so you automatically leave the area.  

Prehistoric Swamp Area
Outside the cave is a little red devil, and he is singing a nursery rhyme.  
Well... his version of a nursery rhyme.  Talk to the devil, and ask about every-
thing.  Talk about being rude!  Try to take DINO REPELLANT from the 
ground, but the devil won't let you.  Well, just ignore him then, and walk right 
to the next screen.  

There is a large dinosaur skeleton here.  Look at skeleton, and you find a 
CRYSTAL in the eye socket.  Now walk right 3 times, so you find yourself 
waste-high in the swamp.  How delightful!  Try to walk right again, but you 
are stopped by a nasty Swamp Witch, who won't let you past.  In fact, she 
chases you away.  Eek.

Never mind.  In screen next to Swamp Witch, walk up to the forest area, and 
take TIN OF BEANS from rocks on the left.  What a tin of beans is doing in 
prehistoric times, I just don't know, hehe.  Now head right to the next screen.  

Look at the dinosaur.  Unfortunately, it's very dead.  Poor thing.  Look at 
STRANGE FLOWERS at the lower-right of the screen, then take STRANGE 
FLOWERS.  Now in your inventory, Look In the STRANGE FLOWER to get 
some VULGARUS SEEDS.  Now walk back left one screen.  

Go up to Sword In Stone.  Look at SWORD, then try to take SWORD.  Try 
as you might, it just won't come free.  You need to find some kind of lubricant.  

Walk left one screen, and see the red dinosaur.  Look at olive tree on the left, 
then use our NORMAN HELMET with olive tree.  Your helmet is now full of 
oily gunk.  Yuck.  Walk right again, so you are back at Sword In Stone.  

Use your NORMAN HELMET full of oil with Sword In Stone.  That seemed to 
loosen it.  So try to take Sword In Stone again, and this time, you succeed.  
You have the SWORD.  Yippee!  Aren't you just itching to try it out (hee hee). 

Walk down twice, then right to the nasty Swamp Witch.  It's time to teach her 
a lesson she won't forget in a hurry.  Use SWORD with Swamp Witch, and 
you throw the sword right through her heart.  Couldn't happen to a nicer 
person, lol.  

Head right, and you run into a cave thug blocking your way (what is it about 
creatures blocking your way?).  Talk to him about everything.  You don't 
understand him, but it is very clear that he doesn't want to let you past.  Well, 
let's see what we can do about that.  Use CAMERA on the Cave Thug to 
take his photo, and scare him away.  Good riddance! 

Continue right, and you meet a big, fearsome T-Rex.  Gulp!  You also see a 
man trapped up a tree.  Maybe you could help him?  Use your flaming 
TORCH with the T-Rex to scare him away.  Something as big as that... 
frightened of a little fire?  Now talk to the Woodcutter about everything.  He 
tells you that the portal you are looking for is situated under a waterfall on 
the edge of the forest.  When conversation is over, head right twice, until you 
reach the triceratops.  

Look at triceratops.  Aww, it's just a baby.  But baby or not, it's blocking your 
way, and you need to get rid of it.  Give TIN OF BEANS to triceratops (hee 
hee), then give VULGAROUS SEEDS to triceratops.  It decides to leave 
now, and wanders off.  Now, notice the rock?  It indicates that the waterfall 
(and therefore, the portal) is this way.  You're on the right track then.  Walk 
right to the next screen.  

Look at the brachiosaurus.  Impressive, isn't it.  Now go right again, so you 
reach the waterfall.  Watch the cut scene as you jump into the waterfall, 
through the portal, and find yourself in medieval times.  

Medieval Town
You have been transported to Medieval Times.  There is a beggar here, 
asking for alms.  Talk to beggar, and ask about everything, to learn his sorry 
tale of how he ended up like this.  He lost all his money by gambling in the 
Inn.  When conversation is over, enter the Inn.  

Look around the Inn.  Talk to Gamblers at the table, and ask about everything.  
They invite you to join their game of poker.  But you can't join in yet, as you 
are not prepared.  Look at the drunk sleeping at the bar, then look at the 
drunk again, to get a plate of FOOD and a COPPER COIN.  Now when you 
are ready, leave the Inn.  

Outside the Inn, give plate of FOOD to the beggar, and he gives you some 
PLAYING CARDS in return.  These are the cards he used to gamble with.  
But weren't you needing a pack of cards, so you could join in the gamblers 
game of poker?  Okay, enter the Inn again.  

Give your PLAYING CARDS to gamblers at the table, and you automatically 
join their game.  What's more, you win!  Yippee!  So what exactly have you 
won?  You'll be pleased to hear that your prize is WADS OF CASH.  Double 
Yippee!  Well, there's nothing more you can do here, so leave the Inn.  

Outside the Inn, walk down one screen, and talk to Farmer about everything.  
He gives you a clove of GARLIC.  Walk right to the next screen.  

There is a man in stocks here, asking you to help him.  Talk to him about 
everything, and he claims he is innocent.  Poor man.  Open the stocks to 
free him, and he gives you a DANDELION and a HAPPY MASK to say 
'thank you'.  Aren't you lucky?  Okay, walk right, and return to the farm.  

From the farm, head down to the forest.  

Look at MASK on the ground, then take SAD MASK.  It kinda matches the 
happy mask you already own.  Walk right to the next screen.  

Talk to the crone dressed in red, and ask him about everything.  He is a 
potion seller, and he does most of his business here, in the forrest.  When 
he offers you a free sample, make sure you say 'Yes'.  He will give you a 
SLEEPING POTION.  

Walk right to see another crone.  This time, dressed in blue.  Talk to blue 
crone about everything.  She tells you that she can cure the Smith's bad back 
(you may not have come across the Smith yet, so don't worry), but she needs 
you to find some ingredients for her.  The ingredients she needs is:   clove of 
garlic,  Elderberry, Bane Of Moles, and a ripe dandelion.  Keep talking to 
her, and she also tells you that Morgana La Fey arrived here a few months 
ago, and threw poor Merlin into the dungeon.  Things have gone downhill 
since then.  When conversation is over, continue right to the forest.  

There is a little sprite here, who seems to have great delight in jumping!  
Talk to the sprite about everything.  He seems reluctant to tell you his real 
name.  He keeps stopping himself in mid-sentence, and changing what he 
was going to say.  Eventually, he confesses that he is Merlin's magic wand.  
No sooner has he said that, than he turns back into said wand.  Naturally, 
you should take this MAGIC WAND.  Continue right to the Castle Gates.  

At the Castle Gates, talk to Guard about everything.  No matter what you 
say, you cannot convince him to get out of your way.  Now talk to Salesman 
on the left, and ask about everything.  He keeps offering you some of his 
food.  Ignore him, and walk left to the Castle Garden.  

Bob the Gardener is here, and he is complaining that moles are ruining his 
garden.  Talk to Bob about everything.  He is quite proud of his new mole 
trap.  It's 'Guaranteed to kill all known moles.  Dead.'  Apparently it uses 
moles bane to lure the moles.  Hang on - did he say moles bane?  The blue 
crone needed moles bane to cure the Smith's back.  Luckily, Bob gives you 
a sprig of MOLES BANE.  Wow, thanks.  Now ask him how to get into the 
castle, and he tells you that you need the password.  Unfortunately, he can't 
tell you what the password is, or Lady Morgana would have his ears *gulp*  
But you are looking for Morgana.  That's the whole reason you are here.  You 
MUST get into the castle.  When conversation is over, look around if you 
want.  When you are ready, walk left to the Town Hall.  

A salesman is selling hot pies.  My, he looks familiar.  Talk to Salesman 
about everything.  Now look at bush at lower-right of the screen (it's an elder-
berry bush), then take bush to get some ELDERBERRIES.  Now walk left to 
the Market Place.  

In Market Place, look at Town Crier on the right, and Smith on the left.  Talk 
to Town Crier if you want, but he is not very helpful.  Now talk to Smith about 
everything.  He tells you that he hurt his back.  So THAT's what the blue 
crone meant.  Fortunately, you should have all the ingredients by now - garlic, 
elderberry, moles bane, and dandelion.  So let's go and find her again.  
Before you leave, take BELLOWS from the pillar next to Smith.  

Walk down, so you are back with the beggar.  Now walk down, down again, 
right (ignore the red crone), and right again.  Alternatively, you could head 
right, and continue right until you reach the blue crone.  The town is just one 
big circle, so you could go either way.  

Anyway, when you reach the blue crone, give her (in any order) DANDELION, 
clove of GARLIC, MOLES BANE, and ELBERBERRIES.  She completes 
her potion, and gives you a bottle of BACK MEDICINE.  Yay!  

So now you have the medicine, make your way back to the Smith in the 
Market Place.  It doesn't matter if you go left or right, here.  When you have 
reached Market Place, give BACK MEDICINE to the Smith, and he thanks 
you.  Also, you have to give him your WADS OF CASH.  He will give you 
some IRON WIRE in return (you will need this later on, although, it's not
made very clear).  

Now walk right to the Town Hall (with the Salesman).  Look carefully at the 
building, and find door marked 'Town Hall'.  It is hidden behind the bush on 
the right.  Walk up into Town Hall, and look at the huge stone desk to see 2 
strange imprints in the surface.  Use HAPPY MASK with desk, then use 
SAD MASK with desk.  This opens up a panel in the back wall.  

Walk up through the panel, to find yourself in a spooky, secret passage.  
Follow passage to the right.  

There is a forcefield blocking your way here, and the red devil is on the other 
side of the forcefield.  Talk to devil, and ask about everything.  After a bit of 
flirting (on his side, hee hee), he will jump into the forcefield.  He asks you to 
turn off the forcefield, and tells you that the controls are behind a nearby rock.  
Look for Panel on the wall (an oddly-shaped rock), then open Panel.  Now 
use your IRON WIRE (aren't you glad you gave wads of cash to the Smith 
now) with the Control Panel to short it out.  Unfortunately, the devil is 
destroyed in the process  *sniff*.  Well, at least the forcefield is no longer 
a problem!  

Continue right along the passage, until you come to a dragon.  Look at 
dragon, then talk to dragon about everything.  The poor dragon has a cold, 
and has lost his fires.  He tells you that if you can help him get his fires back, 
then he will help you escape the dungeon.  Now use BELLOWS with the 
dragon, and this helps get enough air into his lungs, so he can light a match, 
and get his fires back.  Well, a deal's a deal.  Since you helped him, he will 
now help you.  He burns down the wooden door on the right, allowing you to 
escape this dungeon.  So walk right through wooden dungeon door, and up 
into the castle.   

Medieval Castle
You are now inside the castle (finally).  Look at sword, then look at shield.  
Hopefully, you won't have a use for these things.  Now walk down to the 
Pagan Temple.  

Isn't the Temple beautiful?  Look around if you want.  When you are ready, go 
left to the next screen.  

You find yourself in a stone corridor.  An imp suddenly appears from a secret 
tunnel, then runs off (hee hee).  Look at sign on the wall - 'Top Secret Time 
Room'.  Remember this for later on.  Now look at key hanging nearby, and 
try to take the key.  But someone has welded it to the wall.  But... welding 
equipment hasn't been invented yet!  

Walk left to the next screen.  Notice the eyes glaring through hole in the 
middle door.  Spooky!  Look at suit of armour.  Now continue left to next 
screen.  

Talk to the guard, and ask about everything.  He is apparently guarding the 
door, which hides a great evil.  Intriguing.  But no matter what you say, you 
can't persuade him to let you through the door.  Continue left to the next 
screen.  

Oh, there is another guard here.  Thankfully, he's asleep, and snoring away.  
Look at the wooden box, and try to open it.  Dang, it's locked.  Well, that's not 
a problem for you.  Simply use your MAGIC WAND with the box to open it.  
Hurray!  Now take box, to get an EMPTY GOBLET, as well as MERLIN'S 
HAT.  Hmm, this could be useful.  

Walk left again, so you are back with the guard who is guarding 'that' door.  
He won't let you enter the door, so you have to get a bit sneaky.  Give him 
the SLEEPING POTION, and give him the EMPTY GOBLET.  He drinks 
the potion, and falls asleep (hee hee).  Now open the oak door, and walk up 
into the room.  

You find yourself in front of a church Altar.  Could this really be the terrible evil 
that the guard spoke about?  Talk to the Priest.  Apparently, Morgana locked 
him in here for preaching against her.  How cruel.  He gives you a GREEN 
PENDANT and a FLASK OF (holy) WATER as a reward for helping him.  
Now leave the room.  

Walk right, so you see the suits of armour again.  Open door on the left to 
enter the library.  

Look at window in the library.  Isn't the sky pretty?  Now use GREEN 
PENDANT with window, and a SPELL BOOK appears in bookshelf on the 
right.  How on earth did that happen?  Look at SPELL BOOK, and then take 
SPELL BOOK.  Now look at it in your inventory to see that it is Merlin's spell 
book.  Now look around if you want.  When you are ready, leave the room.  

Walk right, then down to the Pagan Temple.  Now enter the Temple by 
walking up through entrance in the middle. 

Eep, you finally come face-to-face with the evil Morgana.  Use your FLASK 
OF (holy) WATER with Morgana, but she just transports herself to safety.  
What a cheek!  Oh well, look at fireplace to discover the hidden passage.  
Push button on left column of the fireplace (it's not very obvious, but it IS 
there), and the fire disappears.  

Now walk up through the fireplace passage, up to the Crypt.  Look at Crypt.  
Oh, this is Merlin's Crypt.  Use MAGIC WAND, SPELL BOOK, and 
MERLIN'S HAT with the Crypt, and Merlin wakes up.  Talk to Merlin about 
everything.  He tells you to meet him in the Top Secret Time Room upstairs, 
while he deals with Morgana.  However, you still have to find a way into the 
Top Secret Time Room.  So leave the Crypt, and leave the Pagan Temple.  

From the Temple entrance, walk left to the corridor, then left again to the 
suits of armour.  Now open door on the left, and enter Library.  There is a 
hole on shelf on the right, where you got Merlin's spell book from.  Take hole, 
and you find an ALLOY KEY.  Now keys are mean to open door.  So which 
door could this key open?  

Leave the library, then walk right to corridor.  Look at sign on wall - 'Top 
Secret Time Room'.  How exciting.  Use your ALLOY KEY with the door, 
and you automatically enter the room.  Oops, Morgana is here, and she is 
NOT happy with you.  She starts casting spells at you.

Now watch the final cut-scene, as Merlin comes to your rescue, and finally 
defeats Morgana, once and for all.  

Congratulations.  You have completed Time Paradox.  It's time ro return to
your own time.